Dwarf Fortress

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submitted 2 weeks ago* (last edited 2 weeks ago) by 4Robato@lemmy.world to c/dwarffortress@lemmy.ml
 
 

You can also follow the news in Mastodon following: https://rss-parrot.net/u/www.bay12games.com.dwarves.index.html :)

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So I've played a lot of Fortress mode, but have never really explored adventure mode much. With the current new release, I'm thinking of giving it a shot, but I was curious about what everyone's experience is with adventure mode. How good is it? Can it lead to crazy/epic stories like in Fortress mode, or is it mostly just eat, drink, kill monsters, and get loot?

I never read any crazy stories from adventure mode, and I'm not super interested if it is still a simple kill and loot type of game. I'm also currently playing Cataclysm DDA, which does a great job of scratching my rogue-like itch.

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I was looking through my fort and suddenly I saw this huge slab on the stairs and it reminded me of Han Solo hahah

I don't recall any dwarf creating this and just saw it's on written content so I guess it's smaller than it seems!

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Tarn Adams have shown some demo in the past about the myth generator he was working on (and hopefully we will see something about it once adventure mode is finalized!) and the other day I saw the video and thought it was awesome! :)

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cross-posted from: https://lemm.ee/post/43709590

Should I get started with the Classic or the Steam version? What are the pros and cons of both versions?

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Finally a new fortress mode update! Hopefully dfhack will follow soon.

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Canvas (lemmy.world)
submitted 7 months ago* (last edited 7 months ago) by LongLive@lemmy.world to c/dwarffortress@lemmy.ml
 
 

Mostly done by Black616angel@discuss.tchncs.de (I was unable to contact them). Location 579, 147. https://canvas.fediverse.events/#x=585&y=154&zoom=49

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Hi, on a regularly basis I start a new game and leave my old site abondoned. They annoying part was always to redo the most basic work orders. Finally, I wrote a primitive bash script, which uses xdotool to add those work orders. It does have some drawbacks, it can only handle the first 17 items with conditions. After that, only adding new ones is possible, xdotool is not able to scroll down the window. One is able to change the coordinates of the buttons to be clicked, simply inside the script. Also it works in Linux only.

Maybe it is of use for someone else.

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I've had some really weird artifacts made in the past, but I think this one takes the cake just by the choice of item alone.

Bonus artifact description:

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So yeah, this actually happened to me. I have still to continue on this save file.

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I mean check this shit out. This is prase!

And this is Prase Opal!

And this (above) is Prase Opal!

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Title really says it all. I am a new player. Every time I try starting a fortress and I get to an underlying cave.

I start a farming plot. Set them to plant plump helmets only for all seasons. I make sure they (my dwarves) don't use the spawn as cooking material. And still they seem to be harvesting them without getting any new or extra seeds back in return.

What gives? Am I forgetting something here?

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just that, I was wandering :)

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So, I just dealt with a kobold thief and of course he escaped.
I read somewhere that to avoid thieves best thing is to "chain a tamed animal" to the entrance... only problem is I have no idea how to do that.
Any advice?
Thanks!

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Friday !!FUN!! (assets.pxlmo.com)
submitted 11 months ago* (last edited 11 months ago) by ilovecheese@feddit.uk to c/dwarffortress@lemmy.ml
 
 

image

Thought I'd lay a trap....

image

Caught quite a few!

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So I've been under the impression that locked doors could not be destroyed.

My mistake became apparent as the doors leading in from the caverns started to started to fail!

The next locked doors lead to the clown cages......

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cross-posted from: https://lemmy.world/post/10753570

Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

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