this post was submitted on 13 Jun 2023
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It’s likely not only for loading times, but faster loading/streaming of assets and textures. May reduce pop-in with a SSD compared to a HDD.
While this makes sense, it starts to feel like maybe developers shouldn't be leaning so hard on hardware to solve software engineering problems. There's not exactly anything faster than SSD's at the moment to replace them once developers once again push them to their limits.
Gameplay is what makes a game good, not having the fanciest graphics that need an SSD pipeline just to be able to not have horrible pop-in. Just a personal opinion, of course, but it seems like developers could still be making beautiful games without having to go this route for everything.
SSDs have been around for a long time, and have been affordable for quite a while now. While optimization should always be happening on the developer side, its not crazy to start requiring 30+ year old technology to use modern games.