this post was submitted on 22 Feb 2025
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I have a clear globe that i would like to project to a flat map. Any common projection should work, since computer programs exist for converting map projections. Where should i start?

A couple of details: First, my "globe" is an empty plastic Christmas tree ornament, so it can be hung from a string at one end but it doesn't have a stand like a normal globe does.

Second, this is a worldbuilding thing. My globe does not represent any real planet or similar body, which is why i need to make a new map from the globe instead of finding an existing one.

EDIT: To be clear, i know about projections already. I'm not worried about picking a projection. What i'm asking about is the process is for taking a physical globe and projecting that globe's surface onto a flat rectangle. I don't know how to turn an imaginary cylinder or cone sitting on my globe into a tangible physical or digital map. I don't have the means to cut up and unfold my globe until it's flat. What is the actual process for making a map from a globe, for any projection? I know this isn't how maps are traditionally made, but surely there must be a good way to do this.

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[–] potentiallynotfelix@lemmy.fish 2 points 1 day ago (6 children)

Objectively, the Gott, Goldberg, and Vanderbel projection method distorts the least.

[–] Balthazar@lemmy.world 3 points 1 day ago (4 children)

For some definition of "least".

[–] potentiallynotfelix@lemmy.fish 4 points 1 day ago (3 children)

Using their own scoring system for distortion, a globe would be a 0, a Mercator projection would be 8.296, Winkel Tripel is a 4.563, and their projection would be a 0.881.

[–] Onomatopoeia@lemmy.cafe 2 points 1 day ago

Well, gee, thanks for the rabbit hole!

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