this post was submitted on 25 Feb 2025
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Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

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[–] iAmTheTot@sh.itjust.works 29 points 1 day ago (4 children)

Games are doing fine overall. But I wouldn't want to be working for a mega corp these days. Well, I already didn't want that actually.

[–] thatKamGuy@sh.itjust.works 4 points 14 hours ago

Replace mega corp with ‘a publicly traded entity’ and you’re spot-on the money.

There are a very few studios that aren’t beholden to the whims of vulture capitalist investors, and they’re the only ones still putting out absolute bangers (Larian), upholding their promises (Hello Games) or keeping the entire gaming industry from consuming itself in a blaze of pure shitfuckery (Valve).

[–] CaptDust@sh.itjust.works 12 points 1 day ago* (last edited 1 day ago) (3 children)

Games are doing fine for now, but how much longer will devs and artists continue being treated like disposable tissue before we see the talent pool implode? It doesn't seem to matter what game is built, how well it performs, if it's single player or live service - the layoffs and closures come for everyone.

[–] iAmTheTot@sh.itjust.works 21 points 1 day ago

There is more to gaming than the AAA studios. There have never, ever been more people making video games. They don't all work for mega corps.

[–] tiredofsametab@fedia.io 2 points 22 hours ago (1 children)

There are plenty of countries with better worker rights in which to set up shop as well.

[–] msage@programming.dev 3 points 19 hours ago

Ubisoft is french and... ugh no

[–] skulblaka@sh.itjust.works 1 points 1 day ago (1 children)

All the best games of the last 10 years have been built and published by teams smaller than 20 people.

[–] Simulation6@sopuli.xyz 2 points 16 hours ago

There were some AAA standouts, like Baulder Gate 3 and Hogworts Legacy, that did very well. It is possible if the company focuses on producing a fun user experience.

[–] SharkAttak@kbin.melroy.org 6 points 1 day ago (1 children)

Going on a little tangent here, but it made me think: how could someone start studying now to become, say, a game dev when in some years everything could go belly up because of these mega corps shitty moves? How could they in good faith spend time and money to develop skills for such an uncertain future?

[–] dubyakay@lemmy.ca 6 points 23 hours ago (1 children)
[–] TheresNodiee@lemm.ee 3 points 15 hours ago

Success in indie development tends to be very uncertain though. Unless you end up at an established indie studio with a good track record but it's not like indie studios hire in droves.

[–] ampersandrew@lemmy.world 4 points 1 day ago

The games that survived are doing fine. There's a lot of reason to believe that what we're seeing can at least be partially attributed to just how many games are coming out these days, even good ones. I'm already falling behind on games I want to get to just out of the ones released in 2025.