this post was submitted on 16 Aug 2025
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[–] zeropointone@lemmy.world 5 points 21 hours ago (2 children)

I find mixing elements of both to be the the most interesting. A good example would be Planescape: Torment. You start as a blank character (sort of), slowly discovering who you were and having to decide who you are now. But it really depends on the story you want to tell (if the game is even story driven).

[–] AnarchistArtificer@slrpnk.net 2 points 15 hours ago (1 children)

This is one of the examples that came to mind for me when it comes to 'mixture of both'.

[–] zeropointone@lemmy.world 1 points 14 hours ago

Interestingly there are not many games which feature such a mixture, the characters usually lean a lot more towards blank or fully pre-written. Which isn't necessary a bad thing. But sometimes it's nice to be surprised.