this post was submitted on 14 Sep 2025
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[–] thebestaquaman@lemmy.world 7 points 3 weeks ago (5 children)

But wasn't it a cosmic ray? I don't get it?

[–] NorthWestWind@lemmy.world 24 points 3 weeks ago (3 children)

The chance of it being caused by cosmic ray is astronomically small. It's way more likely that this was caused by some unknown N64 hardware glitch

[–] thebestaquaman@lemmy.world 14 points 3 weeks ago (2 children)

Isn't one of the reasons it's argued that it could be a cosmic ray that in millions of automated run-throughs, they haven't been able to reproduce it? That is: Something extremely unlikely, and quite possibly non-deterministic (i.e not a software bug) clearly happened.

Also, I believe they pinpointed that there was exactly one bit-flip. I'm not disagreeing that a bit flip caused by a cosmic ray is astronomically unlikely, but it's not unprecedented either. It does happen, though rarely, and I have yet to see a more convincing explanation for what we saw in that speed run.

[–] Zangoose@lemmy.world 3 points 3 weeks ago

I think there is more evidence pointing to it being the runner's cartridge or N64 having a hardware fault that caused it to happen. If I'm remembering correctly the runner said they had to frequently reset their runs because their game would crash for no specific reason, and they would reinsert or adjust the cartridge to get it working again.

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