this post was submitted on 06 Oct 2025
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Comments inside the body of a function should apply to the state of the system at the point the comment “executes”.

Here’s an example of poor comment placement:

// Widget is already vibrating, so we update the waveform in place.
// Else the waveform parameters will be set when we start vibrating.
if (waveformParameters != null) {
waveformParameters.Shape = WaveformShape.Square;
widget.UpdateWaveformParameters(waveformParameters);
}

When I encountered this comment, I read it as telling me that the widget is already vibrating. I’m thinking, “How do I know that it is vibrating? Shouldn’t we be checking for that first?”

And then I see the “else” part of the comment, and I get more confused, because why are we talking about what we do if the widget is not vibrating, if the previous sentence told us that we (somehow) already know that that it is vibrating?

Next, I see the if statement, and now it’s checking whether something is null, which I guess tells us whether the widget is vibrating. But the first sentence of the comment said that we knew that it was vibrating.

Oh, I see. The comment is really describing what we know to be true once we are inside the if block.

Here’s a less confusing way of writing the comment.

if (waveformParameters != null) {
// Widget is already vibrating, so we update the waveform in place.
waveformParameters.Shape = WaveformShape.Square;
widget.UpdateWaveformParameters(waveformParameters);
} else {
// Nothing to update right now. We will set the parameters
// the next time we start vibrating.
}

Each comment describes what happens when execution reaches the block of code it is in. I even created a dummy else block to hold the explanatory comment about why it’s okay to do nothing.

If you really want to put the comment prior to the “if” statement, you need to structure it to match the state of the program prior to the “if” statement.

// If the widget is already vibrating, then update the waveform in place.
// Else the waveform parameters will be set when we start vibrating.
if (waveformParameters != null) {
waveformParameters.Shape = WaveformShape.Square;
widget.UpdateWaveformParameters(waveformParameters);
}

The post Code comments should apply to the state of the system at the point the comment “executes” appeared first on The Old New Thing.

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