this post was submitted on 08 Oct 2025
45 points (97.9% liked)

Godot

7146 readers
2 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
45
uh, (pawb.social)
submitted 3 weeks ago* (last edited 2 weeks ago) by forestbeasts@pawb.social to c/godot@programming.dev
 

Physbones go brrrrboingboingboingboingBOINGBOING right off the edge and into the void, apparently.

-- Frost

you are viewing a single comment's thread
view the rest of the comments
[–] forestbeasts@pawb.social 2 points 3 weeks ago* (last edited 3 weeks ago)

Yeah it took me several hours to figure it out, but it turns out the problem was the physbones were hitting the wolf's main collision box! Cue trying to go every which way at once.

I put them on a different collision layer and that totally fixed the problem. (And then the wolf just crumpled like a taken-off shirt.)

I am tempted to put in an "if (some very small chance), add the physbones to the first layer to make them jitterbounce away"!

-- Frost