this post was submitted on 14 Oct 2025
597 points (98.2% liked)

RPGMemes

14098 readers
948 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] LastYearsIrritant@sopuli.xyz 134 points 1 week ago (43 children)

My character has an 18 strength.
DM) ok, roll dice to force the gate open.

My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.

[–] SuperNovaStar@lemmy.blahaj.zone 41 points 1 week ago (7 children)

What the player says determines what the character says - but the dice determine how they say it.

It's just like everything else, the player chooses what to attack, but the dice say how it goes.

Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.

[–] HiddenLychee@lemmy.world 16 points 1 week ago (5 children)

Man I've so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it's been bad. I've gotten nat 20s this way but my DM is like "well what you said is cringy so it wouldn't fly". Literally every DM I have ever had ignored the dice roll and only cared about the improv

[–] MirthfulAlembic@lemmy.world 1 points 1 week ago

That should only be required if what you're trying to do would have a higher DC than you could possibly roll, but the DM humors you by allowing you to try convincing them anyway. Or that has been pre-agreed in session zero because the group is all theater/improv nerds or something.

load more comments (4 replies)
load more comments (5 replies)
load more comments (40 replies)