this post was submitted on 20 Sep 2023
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AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity's unpopular introductio...

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[–] WhyJiffie@sh.itjust.works 64 points 2 years ago (35 children)

It's interesting to me that articles mention godot before unreal. I mean this is not the first time I see it

[–] halcyoncmdr@lemmy.world 18 points 2 years ago (5 children)

That's because both Unity and Godot use C# while Unreal uses C++ for development. It is much easier to move from Unity to Godot since they use the same language for development. Moving to Unreal basically means starting over.

[–] jayrhacker@kbin.social 4 points 2 years ago (1 children)

Pretty sure Godot has it's own scripting language (hence the prompt converting all the C#/JS code from Unity).

Unreal is C++ but it's also another commercial proprietary engine, so they could rug-pull in the same way.

[–] zik@aussie.zone 2 points 2 years ago

Godot supports C# as well as its native python-like GDscript.

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