this post was submitted on 28 Mar 2024
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Programmer Humor

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[โ€“] warlaan@lemm.ee 14 points 1 year ago* (last edited 1 year ago) (6 children)

The real naming fail is calling the class "GameManager", still my number one pet peeve. With a class name as vague as that you would have to add tons of information into the variable name. (Also the class name begs for unorganized code. I mean name one function or variable that you could not justify putting into the "GameManager" class. After all if it's managing the game it could justifiably perform any process in the game and access any state in it.)

Once you put the first bool into a class with a name like AccessibilitySettings, calling it something like HighContrast is completely sufficient.

We've all been guilty of these mistakes, naming stuff is hard, structuring your project is hard, learning the grains of a language takes time. But comments like these are golden nugets, some might read this and think "oh yeah, this makes sense" and rethink their whole methodology of naming and structure. You might have pushed someone reading your comment, to think more about these things.

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