this post was submitted on 06 Mar 2025
721 points (97.7% liked)

Games

36124 readers
1122 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] brucethemoose@lemmy.world 21 points 4 days ago* (last edited 4 days ago) (2 children)

People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.

…And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. Gameplay, animation, Bethesda jank without any of the fun. I abandoned it early and tried to see what I was missing on YouTube, but still don't "get" what people see in that game.

If you want a big walking sandbox in that vein, I feel like No Man's Sky would scratch the itch far better, no?

Meanwhile, BG3 and KC2 completely floored me. So did Cyberpunk 2077, though I only experienced it patched up and modded. Heck, even ME Andromeda felt more compelling to me.

[–] cuteness@sh.itjust.works 6 points 4 days ago

I got Cyberpunk in December and KCD2 in February. At this point I’m convinced I’ve spoiled the entire RPG genre for myself for the next decade. I can’t imagine playing 2 great games back to back like that again.

[–] variouslegumes@reddthat.com 5 points 4 days ago (2 children)

Oblivion is my favorite Elder Scrolls. I actually played it again recently and thought it held up pretty well. I'm a sucker for wandering lush bucolic landscapes though.

load more comments (2 replies)
[–] UnderpantsWeevil@lemmy.world 202 points 5 days ago* (last edited 5 days ago) (18 children)

The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the fundamental ideas these old titles represented in a way the new studios are unable to reproduce.

Also, honorable mention to the poor bastards who released Disco Elysium and then got their studio stripped out from underneath them by their financiers. Absolute gem of a game and you should feel free to pirate it without a twinge of guilt.

[–] dinckelman@lemmy.world 49 points 5 days ago

What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I'm not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It's easily in my top10 games of all time, and I wish we could get another one eventually

[–] ultrafastsloth@lemmy.world 4 points 4 days ago

Just finished Disco Elysium few days ago, watched the credits roll from start to finish to see all the great people working on it, such a great game…now I am sad for what happened to them, I didnt know that

load more comments (16 replies)
[–] BananaTrifleViolin@lemmy.world 29 points 4 days ago (1 children)

The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.

While those studios largely just made "more of the same", CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur's Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.

Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the "wide as an ocean, as deep as a puddle" analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.

[–] brucethemoose@lemmy.world 7 points 4 days ago

People like to write off CP2077, which is such a shame.

…And maybe this makes me a black sheep, but I bounced off Witcher 2/3? I dunno, I just didn’t like the combat and lore, and ended up watching some of the interesting quests on YouTube.

[–] melpomenesclevage@lemmy.dbzer0.com 35 points 5 days ago (6 children)

I concur; we need more of this new breed of aggressively strange RPG's, like earthbound/mother, planescape:torment, and morrowind.

[–] ICastFist@programming.dev 14 points 5 days ago

The freedom that Morrowind gives you has never been matched by other Bethesda titles. I think the only path that's blocked to the player is joining the Sixth House, but at least you can kill Vivec before confronting Dagoth Ur

I can't speak for Daggerfall's freedom as I haven't really delved into it, but I know it has 6 different endings depending on which faction you ally with.

load more comments (5 replies)
[–] addicity@lemm.ee 71 points 5 days ago (4 children)

It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

Morrowind is one of the weirdest and most ambitious games of that era.

[–] TachyonTele@lemm.ee 25 points 5 days ago* (last edited 5 days ago) (2 children)

Morrowind was thier hail mary to stay in buisness.

Then they gave the series to Howard and his crew...

It's like the super bowl champs giving the next decade to the Bears.

[–] addicity@lemm.ee 28 points 5 days ago (1 children)

Morrowind: An oral history on Polygon is a wonderful read.

All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

[–] Coelacanth@feddit.nu 16 points 5 days ago (1 children)

That's a classic negotiation technique abusing the psychological anchoring effect.

load more comments (1 replies)
[–] Ashtear@lemm.ee 16 points 5 days ago (1 children)

It’s like the super bowl champs giving the next decade to the Bears.

nowhere is safe 😫

load more comments (1 replies)
[–] SmoothOperator@lemmy.world 14 points 5 days ago (2 children)

Indeed, as the article writes

Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio's following games.

load more comments (2 replies)
load more comments (2 replies)
[–] kerrigan778@lemmy.world 16 points 5 days ago

Less flash, more passionate people allowed to create. Shocker.

[–] YungOnions@lemmy.world 19 points 5 days ago (4 children)

If you're even remotely interested in Warhammer 40k, the Rogue Trader CRPG is excellent

https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/

load more comments (4 replies)
[–] sigmaklimgrindset@sopuli.xyz 24 points 5 days ago (2 children)

Kingdom Come Deliverance wasn't even on my radar and now I'm obsessed. The NPCs are so fucking funny

load more comments (2 replies)
[–] HalfSalesman@lemm.ee 12 points 5 days ago* (last edited 5 days ago) (26 children)

I wish there were more new sci-fi RPGs of that quality.

I do hear CP2077 is good now and I keep meaning to play it.

TBH I'll probably end up enjoying Starfield once I get around to trying it as well.

[–] Jumi@lemmy.world 10 points 5 days ago (6 children)

CP2077's story is nice but short (for an RPG these days) but the meat is in the world and side missions.

[–] chiliedogg@lemmy.world 8 points 5 days ago

As I've grown older and busier, I now prefer shorter games. Even when I intentionally try to play games, I may get 2-3 hours a week most weeks. A 100-hour campaign takes me a year to play through.

load more comments (5 replies)
load more comments (25 replies)
[–] ampersandrew@lemmy.world 24 points 5 days ago (1 children)

With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

You could make a game a third of the size of BG3, and it would still be excellent value for BG3's asking price. And no, you shouldn't attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don't try to hit a home run on the first pitch.

load more comments (1 replies)
[–] owenfromcanada@lemmy.world 23 points 5 days ago

This shouldn't surprise anyone. When you look through the classics, they're not "typical". Hell, one of the most iconic games involves a plumber fighting a punk-rock turtle to save a princess, with a variety of mushrooms both helping and hindering.

[–] Adulated_Aspersion@lemmy.world 12 points 5 days ago (3 children)

But BioWare games used to be the top tier gaming company standard for excellence. Bethesda used to release amazingly ambitious titles that were unmatched (albeit buggy!).

Greed outweighs the love of games.

load more comments (3 replies)
load more comments
view more: next ›