this post was submitted on 10 Mar 2025
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[–] tfowinder@lemmy.ml 19 points 1 day ago (7 children)

Oh it's free so it lacks features

[–] Matriks404@lemmy.world 6 points 1 day ago (1 children)

If you don't count professional software, nowadays it's actually the opposite. Very often in proprietary software there are features removed with no alternative provided by developers, or there's one but actually it has nothing to do with what you actually want.

[–] AeonFelis@lemmy.world 2 points 1 day ago

And sometimes the one feature you need requires the Enterprise version with a $4799 yearly subscription.

[–] melfie@lemmings.world 3 points 1 day ago* (last edited 1 day ago)

It’s a jack of all trades for sure, but it also has features paid software doesn’t, like it’s 2d animation system with Grease Pencil. There are also paid extensions on BlenderMarket and the like that make it more competitive with more specialized features in other software. Extensions are GPL licensed, so I’m happy to pay for them as opposed to the rest of the toxic CG ecosystem where everything is subscription-only.

Edit:

I wish all paid software were GPL. It’s nice buying something and being able to look at and change the code, write code that calls their code, or even snag a bit of it for to use in your own thing.

[–] Damage@feddit.it 3 points 1 day ago

Sometimes they actually have too many

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[–] Shipairtime@lemmy.world 16 points 1 day ago

I just got blender after having last looked at it ten years ago. It looks so much better! I had an easy time finding stuff. If you tried it in the past and are afraid of how ugly it was it is worth another shot. Also look up the doughnut tutorial.

[–] thevoidzero@lemmy.world 8 points 1 day ago (1 children)

I'd like to make it like that for my projects, but I don't use windows so I can't do well with packaging them. And sometimes when I try it runs in the computer, but then doesn't run in other computers because of missing dlls or some other things.

Anyone have good idea how to make it easy. Using windows VM is such a hassle to install and such just for tiny programs I make.

[–] hangonasecond@lemmy.world 7 points 1 day ago (1 children)

Make them in a portable language. Something like Java for example. Or you can write in rust and compile for each target.

[–] thevoidzero@lemmy.world 6 points 1 day ago* (last edited 1 day ago) (2 children)

It's in rust. Problem is the gtk part, it has to be installed in the system, which makes it run there. But how do I distribute the program without having everyone install gtk on their computer. In Linux it's just a dependency so it's not a problem, for windows I can't seem to make it work.

Edit: also, I need gtk because people around me who uses windows aren't going to use CLI program at all.

[–] AeonFelis@lemmy.world 3 points 1 day ago

Edit: also, I need gtk because people around me who uses windows aren’t going to use CLI program at all.

If that's the reason - maybe you can use TUI instead? In Windows, it'd open a CMD window which your users will be able to use. Not as pretty as actual GUI, but easier for Windows users to use than a CLI.

Another option is to use one of the numerous Rust-native GUI libraries (like iced or Druid, to name a few). None of them are as big as GTK/QT - but they are easier to get running on Windows.

[–] Lv_InSaNe_vL@lemmy.world 4 points 1 day ago

Oof GTK is probably one of the worst dependencies you can try and port to Windows.

What I've done in the past is use something like Onno Setup which can call a script during install.

Or, and this is new to me, use the Official tools to build a package for windows on whatever Linux distro you are on. From what I'm reading, it should package GTK with it.

[–] SleepyPie@lemmy.world 7 points 1 day ago

Me running Godot on a new computer yesterday

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