Sands of Aura. Action rpg in a Souls vein, kinda like No rest for the Wicked or Path of Exile 2? Anyway, everything kills you fast if you're not careful.
Maps are islands in a sea of sand. Apocalyptic world, corruption, divinity, yada yada.
After cleaning up the first island, I'd suggest doing the main quest first because it unlocks stuff you're going to need, however upgrade resources are kinda scarce and the bosses are annoying without the much needed upgrades so exploration might still be preferred first. Unless you're good enough even with the default stuff.
The campfires are replaced with bells. Each island has one and they can be used to fast travel from place to place when opening the map right next to them. A second bell might be placed closer to a boss area, but it's hit or miss with them.
You can jump and will likely jump to your death often enough to make you sigh with emotion. And the game makes use of the architecture. Jumping, climbing, secret areas found by randomly manhandling the walls, it's part of the loop.
Bell locations are annoying. Bosses are annoying. The environment can be exploited and is annoying because it usually works against you, such as boss skills flowing through obstacles (unlockable). There's a dark, foggy map part of the main quest that's annoying. And the lack of a minimap or a local map is also very annoying.
You can see and feel the cuts to the game, but the idea is there. The Souls ARPG idea that is.
Anyway, frustrating parts aside, I'm liking it so far. Might give up on it later.