I haven't done enough to consider myself a programmer, but I could've written your post. It hits a niche that I have long wanted from programming.
You should check out the Godot 4 bindings if you haven't already (gdext-nim, see my post on !nim@programming.dev). There's also one for Raylib (specifically, Naylib).
My biggest functional gripe (that I can say for certain is not just me) was that support for (Bellard's) TCC was dropped. It was nice for quick prototyping, though Clang is a pretty efficient middleground/default.