Have a friend who is obsessed with the borderlands series. Played through the pre-sequel with him. Was not a good time
He wanted to play through 3 with me after, and I noped the hell out
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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Have a friend who is obsessed with the borderlands series. Played through the pre-sequel with him. Was not a good time
He wanted to play through 3 with me after, and I noped the hell out
Dark Souls
It's not for me, honestly. I want to feel freedom from a game, but Souls-like games make me feel trapped.
Some people are saying DS is free. I agree with them, but also there are issues.
For example, early players who are struggling should go down into the catacombs, because they can unlock The Rite of Kindling, allowing you to get even more estus at a bonfire if you're having a hard time. However, almost every guide will say not to do this, and I agree. It's at the bottom of a giant pit with enemies that are more annoying than you'll have faced before. If you get a divine weapon than it's probably fine though, but getting back out will still not be trivial.
Dark Souls is all about giving players options, and giving them the tools to deal with problems. The issue is you need to pay attention to the world and read. The problem with the example above is the necromancers revive enemies, unless they're killed by a divine weapon. This isn't obvious though, and it also isn't obvious where you might find a divine weapon, or where to unlock the ability to upgrade a weapon down the divine path.
There are just too few signposts to guide new players who are getting frustrated. There's plenty for people enjoying their time, reading, and exploring. For the people who are slamming their head into a wall on a boss trying to brute force it, like most games would require you to do, there's not enough to guide them out of this tactic.
KotoR. It doesn't matter how great the story or characters are if I have to grind terrible gameplay to get to them.
Upvoting because this fits the thread perfectly, but a little bit of me died inside reading this, you heathen lol ;)
Stray.
Like, it looked cool and the whole concept was great.
It ends up just being a game of "go here get this come back". Yawn fest.
The Witcher 3 felt very sloppy to me, controls wise. I felt like combat had me sliding all over the place. Blocking, parrying, and dodging didn't feel satisfying or responsive.
Just couldn't get into it at all because of it.
I ended up running around and talking to everyone I could, then realize there's a ton of combat stuff to do and nobody else to talk to and I just turned it off
Maybe you'd prefer Monster Hunter or Elden Ring combat.
I love elden Ring! I've played through and beaten it several times.
Deus Ex.
... the original.
Kid at middle school just burned it onto a CD-R, gave me a post it note with the install key.
He kept saying this game wasn't like anything else, it was a 'roleplaying shooter'.
I just had to provide him the blank CD-R to burn, and I think a brownie, or cookie, at lunch.
I never even owned a legit copy untill it came out on Steam like a decade later.
So uh yeah, that's how I originally played 'the most important videogame of all time'.
Beyond the gameplay and game mechanics, uh, we are currently now more or less living in a world that more and more resemble's its canon storyline everyday.
Back in 2001, pre 9/11, it was a wild sci-fi/cyberpunk concept for... the entire internet to be routed through a centralized system for surveillance and archiving, for digital privacy to be wholly nonexistent.
Now that building just exists in Utah and is run by the NSA, and... well you have to be exceptionally tech savvy to maintain any kind of what was 25 years ago the norm of digital privacy.
https://en.wikipedia.org/wiki/Utah_Data_Center
It was a wild concept to imagine the US being defined by external and internal terrorism, both real and as a widespread rhetorical accusation against your political opponents, to imagine the US basically being a dystopian economic nightmare defined by homelessness, paramilitarized police, openly and brazenly corrupt governments, corporations nakedly and obviously superseding the government.
Now uh... well, uh, yeah, look outside, look at the news.
It was a wild concept for a prototype AI to tell you:
"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."
"God and the gods were apparitions of observation, judgment and punishment. Other sentiments towards them were secondary."
"The human organism always worships. First it was the gods, then it was fame (the observation and judgment of others), next it will be the self-aware systems you have built to realize truly omnipresent observation and judgment."
"You will soon have your God, and you will make it with your own hands."
So uh, yeah, that's... basically currently happening, we sure are at least really trying to build a true, general intelligence AI, and more and more people are falling in love with AI bfs/gfs, tiktok/instagram/facebook/social media are the precursor data-mining algorithms that most people these days are addicted to, to feel observed and be judged, more and more people relinquish their cognitive abilities to some kind of 'AI' to just do all their thinking, their critical evaluating for them, their judgement formation.
Anyway, 9/10 game, pretty good but kinda janky in spots, lol.
Deus Ex and the Metal Gear Solid series both have some shockingly prescient plot points. In 2025 playing these is a trip.
Yes, particularly MGS 2 was absurdly prescient with the entire concept of... the vast majority of the internet being unordered and uncontextualized noise and chaos, and... there needing to be a way to structure it, but also, there is essentially no way to do that that is not also going to manipulative/exploitative.
We also now do pretty much live in PMC world, it just isn't as... stylish? I'm gonna use that word.
Our world is agruably at least as absurd as the MGS plotline, but in different ways.
Basically... our technology has indeed surpassed the ability of the average person or government to understand it and use/regulate it responsibly, we are now addicited to it more so than intentionally using it, and that is all being driven by the capitalist machines that profit from it, and every day, they more and more overtly oversee the maintenance and direction of the torment nexus.
EDIT:
i will also throw in as a sort of esoteric lore detail:
Shadowrun particularly predicted that coffee would become an unaffordable luxury good, as economies and climate collapse.
Uh yep, thats happening, coffee prices are up 40% in the US, just this year.
I am glad I quit my coffee addiction a few years ago.
Undertale was zero fun. Interesting story and I liked the graphics and music but the combat got extremely annoying, and I say this as someone who plays 8 bit (heck even 4 bit) combat games. I quit it.
I beg to differ. It was a lifechanging game for me. I can trace a half a dozen major life decisions and events to the people I met through the Undertale fandom. It has some deep personal sentimental value, too.
There are definitely lots of things in life that I personally fail to see any value for myself in; but that I respect specifically because I know it brings lots of other people happiness.
Oh sure. By all means play what you enjoy. Just wasnt what I enjoy.
I often watch other people play games and they look like a lot of fun but then I buy them and try playing them myself and don't like them. For example:
Kerbal Space Program
Baldur's Gate 3
King of Dragon Pass
Subnautica
I got one! The very first Assassin's Creed when it came out!
My childhood friend would NOT shut up about it! He would talk over and over again about the lore, show me extended cutscenes, videos, sent me lore theories, it was a whole thing!
Years later I finally get to play it and holy shit, what a disappointment… the entire game is just the same 3 missions over and over again… like no effort into hiding anything… literally the same 3 missions copied and pasted ad nauseum with different enemy names. I'm still shocked he sat through all of this bullshit to get to the awesome lore he went on and on about for weeks.
Bonus story with the same friend: we were talking about Devil May Cry and he said "I wish I could find another game like it…" and I noticed he said "game" and not "games" or "franchise" so I asked "Did you play the sequels? DMC3 is incredible!" and he goes "What sequels? I'm sure it's only one game…" and I swear I screamed at the realization he's talking about the reboot DmC: Devil May Cry and had no clue the original franchise even exists 😂 That was right after DMC5 came out too, which's wild.
I recommended starting with DMC5 because the story isn't great anyway and DMC1 or even DMC3 may feel a little dated. He ignored my advice because he wanted to experience the story from the beginning, picked up the HD collection, hated both DMC1 and DMC3 because they felt too stiff, and never touched the franchise again.
I agree, but the main problem is the “years later” part of your experience. Assassin's Creed had many gameplay innovations with (for the time) amazing graphics that shaped certain game mechanics for years to come, but gaming has evolved...
That's why many of these former “innovations” have lost their shine and sometimes even became annoying (e.g. climbing a tower to unlock parts of the map).
Friend of mine who doesn't play much recommended this poker game called Balatro to me. Damn is it fun. This was well before all the hype around it.
My cousin's talked me into giving CoD 'one more try' like three times now. It's never worth it. The game is always worse and my cousin also tends to just not play for months after a handful of gaming sessions, so I don't even get the benefit of hanging out.
Generally stopped trying to game with him anymore. Just too flaky.
Probably not entirely on topic, but I ignored Dark Souls for a long time even with tons of recommendations from people I know share my tastes because the main thing they all said was that it was super hard.
It wasn't being hard that made me ignore it but that from watching it, I knew it was just pattern recognition, which--to me--isn't all that hard.
But now it's my favorite genre. Because, yeah, it is pattern recognition in a 1v1 fight; but the layout of a room, the placement of the enemies and traps, and what those enemies snd traps are make so much more of a difference in the difficulty. It's so much more satisfying somehow to learn the whole game and conquer it than just memorizing when to dodge and attack bosses like many games prior and similar to DS were like.
Half Life 2. Wasn't a big fan of the first one, but the second had tons of hype, so I gave it a shot. The physics stuff was cool, but the gameplay, story and characters were boring and flat. And the "revolutionary" storytelling method of locking you in a box to talk at you rather than making a proper cutscene still sucks.
I watch Freeman's Mind and wanted to play. Yeah totally not my cup of tea.
I was the main marketer for "weird, different games" to my friends, back in school. I was the one that first found out about Harvest Moon on PSX and recommended it to another friend, he loved it - mind you, this was back in 2004. In 2006, I got 3 into World of Warcraft, I even printed a "beginners' guide" I made myself just to help them understand the game.
Two games that I experimented from word of mouth were Tibia and Ragnarok Online. The former I gave up the same day - there were like 10 players for each rat in the sewers, the respawn took forever and you were supposed to grind them until you reached level 7, which would take over a week of real playtime at that rate.
RO was an interesting situation, the dude who first started it was bragging about having lots of hours to play, when I disdainfully replied "Why pay when you can just play for free"? He didn't like the reply, but we didn't get along anyway, so I took every chance to jab him, and he did the same to me. Anyhoo, I went online, looked around for a private server and started playing, free of charge. The others didn't join in.
During school and college, none of my friends were interested in RTS or even turn-based strategy games. I already knew about Civilization thanks to my dad. In the internet years, I always lurked around some talks about strategy games and that's where I found Supreme Commander, which is still one of my favorites. Total Annihilation is still on my "to-play" list.
Time for some more word of mouth (potentially): have you tried Beyond all Reason? It's more or less a modern open source remake of Total Annihilation. Runs like a dream even with tens of AI players and tens of thousands of units in-game.
Compared to SupCom I would say there is more unit diversity but less wacky experimentals, and the commander unit cannot be upgraded. There are currently only 2 factions, that basically map to UEF and Cybran from SupCom (or rather SupCom derived those two from the 2 in Total Annihilation). The dev team is currently working on a third faction that, from the previews, seems to me to be a mashup of the Aeon and Seraphim from SupCom: Forged Alliance.
I have, both it and Zero-K ;)
For me it‘s Darkest Dungeon. I just don‘t enjoy „scraping by,“ I like to take care of and connect with my party, and that‘s just not the kinda game it is. It‘s just bleak everywhere, by design and fully intentional; and just not my thing. Saw a lotta friends play it and thought I should try it.
Yeah, I was put off by about everything in that game.
The only one I can currently think of is Gris - and I say that because I can't recall buying a game that made me want to get my money back upon finishing it.
Gris is very highly rated across the board, so clearly there's something I'm missing as to why. I enjoy walking sim games every now and then, but it'd be hard for me to even call this one a game. People point to the story as being beautiful and deep, but it felt like nothing new and, for me, a bit trite. There was nothing engaging about this game to me. The worst part? It's like 3 hours long.
Sorry if whomever reads this really likes Gris. I'm glad you could enjoy it. To me, it's one of the worst recommendations I've ever received.