this post was submitted on 30 Oct 2025
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[–] sirico@feddit.uk 15 points 2 days ago* (last edited 2 days ago) (1 children)

Currently gold on protondb: hopefully that only improves

[–] FauxLiving@lemmy.world 4 points 2 days ago (1 children)

It runs amazing. I get 80 FPS @ 4k, all settings on Epic and High ray tracing on a 3080.

[–] Amputret@lemmy.dbzer0.com 1 points 2 days ago (2 children)

What’s your CPU, if you don’t mind me asking? I’m getting about 70 or so @ 1440p with a 7800XT, but I’m running at Medium and Low RT. Though the CPU & board is an old hand me down. Running on Bazzite.

[–] ArchmageAzor@lemmy.world 1 points 21 hours ago

Try Proton Experimental. I got massive frame time improvements after doing that.

[–] FauxLiving@lemmy.world 4 points 1 day ago* (last edited 1 day ago) (1 children)

5800X3D

It may be the gains from having dedicated hardware to run DLSS and RT.

Of course, It does drop into the 70s during combat and in some outdoor areas.

[–] Amputret@lemmy.dbzer0.com 1 points 1 day ago (1 children)

Ooh, what dedicated hardware do you have for that? I’m very new to Linux gaming, so I’m curious how easy it would be to get the same results on my computer.

[–] FauxLiving@lemmy.world 1 points 15 hours ago* (last edited 15 hours ago) (1 children)

NVIDIA's RTX series of cards have two fixed-function blocks that sit beside the regular CUDA/shader cores.

They have RT Cores which are optimized to accelerate the Bounding-volume-hierachy (BVH) traversal and ray/triangle intersection tests, speeding up raytracing operations.

There are also Tensor Cores which are NVIDIA's "AI" cores, they're optimized for mixed-precision matrix multiplication. DLSS 3 uses a Convolutional Neural Network (CNN) for upscaling and that is, essentially, a bunch of matrix multiplications.

These offload some computation onto dedicated hardware so the CUDA cores that handle the bulk shading/rasterizing are not tied up with these calculations resulting in lower time to render a frame which equates to higher FPS.

AMD cards, in the RDNA2/3 chips have Ray Accelerators, which accelerate the ray/triangle tests but the bulk of the RT load (BVH, shading and denoising) are ran on the regular shader cores. They've just announced (this month) that they're adding 'Radiance Cores' in future hardware, which will handle all raytracing functions like the RT Cores.

AMD doesn't have an equivalent of a Tensor Core, FSR is done in software on the standard shader compute units.

So on NVIDIA cards, DLSS upscaling is 'free' in the sense that it doesn't take time away from the shader cores and RT is accelerated similarly.

This is a good video explaining how Raytracing works if some of the terms are strange to you: https://www.youtube.com/watch?v=gsZiJeaMO48

As an aside, this video is from the 3Blue1Brown 'Summer of Math Exposition' video collection where every year there is a contest for who can make the best and most interesting math explainer videos and this video is one of the winners of the 1st year's contest, the playlists on are 3blue1brown's YT. 3b1b is great all around, if you're into that kind of thing.

[–] Amputret@lemmy.dbzer0.com 1 points 14 hours ago (1 children)

Is the assignment of specific graphics tasks to different cores assigned by terminal commands or is there a tool to assign them, then?

[–] FauxLiving@lemmy.world 1 points 9 hours ago

The game engines are programmed to use them as part of the rendering cycle.

If you're using DLSS or RT, they're being used.

[–] MentalEdge@sopuli.xyz 7 points 2 days ago* (last edited 2 days ago) (2 children)

The Finals works on linux, doesn't it?

The ARC Raiders playtests also ran.

Are they adding AC or is already in there?

[–] alessandro@lemmy.ca 7 points 2 days ago (1 children)

The problem is that also... Apex Legends was fully linux/steam deck supported. When developers are insecure about their ability to provide protection against cheater... Linux is usually the first target so they can "show" they are resolute (in truth, insecure indeed) about anti-cheating.

Kernel level anticheat, is the foundation of insecurity by developers. An example of "non-insecure" developer is Valve: all their efforts against cheater are nearly kernellevel-less.

[–] Truscape@lemmy.blahaj.zone 7 points 2 days ago* (last edited 2 days ago)

Embark studios made a commitment to Proton support (they run updates for the Finals before each release to Codeweavers to ensure compatibility), so I think there's less danger of that happening. They also seem eager to make sure things run on deck.

Windows gets the kernel-level anticheat, but linux users don't (or it's inactive).

[–] Poopfeast420@lemmy.zip 8 points 2 days ago* (last edited 2 days ago) (2 children)

The Finals is rated Playable on Steam Deck and also uses Easy Anti Cheat, just like ARC Raiders.

The latest ProtonDB reports (~3h old) for ARC Raiders also say it works, but I don't know if that's for the playtest.

At this point, it would be weird if it doesn't work on Linux/Steam Deck.

[–] FauxLiving@lemmy.world 6 points 2 days ago

I played this morning before work, worked just fine.

It uses EAC, which may be a kernel anticheat on Windows, but on Linux it runs in user space.

[–] Truscape@lemmy.blahaj.zone 3 points 2 days ago

I played the play tests on my steamdeck, and it does seem to run without any errors or issues, but the performance is not good on the Steam Deck's APU (probably because they make a lot of use of dynamic ray-traced lighting effects similar to The Finals).

I believe Embark Studios stated for the Finals that they run each update of their game through Codeweavers to maintain compatibility for Proton users, and I'd imagine that's not going to change anytime soon. I think it's kernel level anticheat for windows, Proton EAC for linux.