this post was submitted on 31 Oct 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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There was a conversation with Withers where he shares a bunch of back-story about some of the big bads. He's speaking pretty plainly, but there was still a dialogue option that said "Stop speaking in riddles and speak plainly. Can't you give me more information?". I felt like I had already obtained what I needed from him, but clicked that option just to be sure I didn't miss something. The game zoomed in on his face and he slowly and firmly stated "NO". I cracked up in real life because it felt like the "speak plainly" option was there entirely to toy with the players, which is pretty funny.

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[–] andybeta@lemmy.one 23 points 1 year ago (1 children)

I’ve had more genuine laughs from this game (first playthrough, early act 3) than from any other. Just having Karlach in my party makes me smile every time I switch to her.

[–] CADmonkey@lemmy.world 10 points 1 year ago

Hot Karl has such a fun personality, and her VA just makes her sound so happy to be free, but worried (a little) about what's next. She's always in my party.

[–] Kolanaki@yiffit.net 12 points 1 year ago (1 children)

I love the conversation he has with the Tiefling kid. Voice line duplication bug and all.

[–] Eddyzh@lemmy.world 1 points 1 year ago (1 children)
[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

2nd act, IIRC? It would be available after the Emerald Grove situation is sorted. It's just a background interaction that happens in your camp between these two.

[–] teft@startrek.website 2 points 1 year ago

No is Withers favorite word. He refuses to elaborate, always.

[–] Sol0WingPixy@ttrpg.network 0 points 1 year ago (1 children)

ACT 2 SPOILER

I didn’t realize until talking with friends that you could win the abduction fight at the Harper camp in Act 2. If you don’t kill the baddies in time, the safe bubble collapses, and everyone in the Harper camp gets shadow cursed, and you have to fight your way through them. It’s genuinely heartbreaking and horrifying.

[–] twistypencil@lemmy.world 0 points 1 year ago (1 children)

Is act 2 obvious? Because I've just finished the underdark, and a ton of other areas up top and they're had never been a big sign that says Act 2

[–] BuboScandiacus@mander.xyz 1 points 7 months ago

Yes it is, the ujnderdark is act1