this post was submitted on 06 Jun 2023
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Discussion of table top roleplaying games.

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submitted 2 years ago* (last edited 2 years ago) by snowkeep@lemmy.ca to c/rpg@lemmy.ml
 

Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.

Favorites limited to ones I've played.

Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It's great for both groups and solo.

Combat: Lancer by Massif Pres

Solo: Broken Shores by BlackOath Entertainment. I haven't managed to keep a PC alive for longer than an in-game week, but it's awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I've seen.

Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I'm not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.

Supplement: Lots here, but from what I've used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.

I've got a large TBR/TBP pile, so a couple of things I'm very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.

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[–] IndeterminateName@beehaw.org 2 points 2 years ago (1 children)

I've only played and run D&D 5e. I did get the Pathfinder 2e humble bundle so might play that at some point. My party also owns two copies of the Call of Cthulu starter set which I would love to get around to one Halloween.

For small stuff we've played Honey Heist which was a huge amount of fun!

[–] snowkeep@lemmy.ca 0 points 2 years ago

No interest in 5e. My group did the PF2e started set. Not bad. I enjoyed playing an alchemist bomber. Less fun with a rogue mastermind. I did set up a Honey Heist one-shot for our group on an evening that the regular GM was busy, but too many people had to pull out that we never did it. It does look like a lot of fun.

[–] rgalex@lemmy.world 2 points 2 years ago

I've run a short adventure of three sessions for Call of Cthulhu, and so far is my favorite. Also, I want to expand on The One Ring 2e. I've run an introductory one shot and I was impressed about the flow and brutallity of the game, and I really liked it!

[–] reentry@lemmy.ml 2 points 2 years ago

I personally really love the Fate system - it's much more hackable than other systems, so if a part doesn't work for you, you can usually tweak/remove it, and it sells "system toolkits" which essentially are homebrew guides.

Overall, I find most heavy systems tend to put a crazy amount of focus on combat, which skews stories into pigeon-holing combat whenever possible. Most players I run for tend to view combat as a last-resort, so it's hard to find heavy systems that match their playstyle.

[–] jackbit@lemmy.zroot.org 1 points 2 years ago

I'm discovering and start playing to coriolis (Free League) very nice setting

[–] BobQuasit@beehaw.org 1 points 2 years ago

I've been running and playing the Avalon Hill edition of RuneQuest III (with a few necessary modifications and with supplemental rules from Basic Roleplaying for other genres) for nearly 40 years now. I also play in a game which is theoretically D&D, but in reality is mostly theatre of the mind in which we occasionally roll a D20 to meet a number set by the DM.

[–] Tealk@lemmy.rollenspiel.monster 1 points 2 years ago

First of all, the two sets of rules I mentioned are available in German only

So my current favorite system is Aborea, it has a wonderful mix between simplicity and freedom.

When it comes to even more freedom, I'm writing ButterflyAspect for that right now

[–] eldrichhydralisk@lemmy.sdf.org 1 points 2 years ago

My favorite TTRPG overall is Hero System 6e. It's crunchy and there's a learning curve, but once you "get it" you can build anything and have it work with everything else. It's like having a tabletop physics engine that just tells me what happens when a super-kid punches a train in a cinematically reasonable way. It's a fantastic game for superheroes, but I've yet to find a genre I wouldn't run in it.

[–] neo_is_the_one@beehaw.org 1 points 2 years ago

Im glad you like Lancer! Ive been trying to statrt a game with my friends- weve only played dnd 5e together but they all enjoy combat, we sometimes run "fight clubs" or just out of context combat encounters, so I hope theyll enjoy Lancers combat. And, unfortunately im the only sci fi person in a friend group of fantasy people so Ive been dying for a sci fi game haha

[–] holothuroid@kbin.social 1 points 2 years ago* (last edited 2 years ago)

Overall: Mask: A new Generation

Combat: Cairn - Just roll your weapon damage. If you have surprise/superior position/etc. roll d12 instead. If inferior, always d4.

Magic System: My game, Let's Go To Magic School. You make your magic system as you play, by assigning subjects, inventing spells for them and learning about laws of magic. https://docs.google.com/spreadsheets/d/1XM1K54-2XnVrccdvei8UG7vVgsks-CDrAAzybKiMbRs/

Supplement: Hunting Grounds: The Rockies for Werewolf: Forsaken. Over 40 NPCs with a plot hook each.

[–] AlwaysTheir@lemmy.one 1 points 2 years ago (1 children)

Apocalypse World 2nd Ed. has given me the most delight in the fewest sessions of any TTRPG. It takes a group willing to follow the rules though. If you try to play it the way you play D&D it won't work so keep that in mind.

[–] snek_boi@lemmy.ml 1 points 2 years ago

With Apocalypse World, I haven't had a single bad session. They've all been interesting and hilarious. On the other hand, I've had all sorts of awful experiences with many other TTRPGs...

I can't wait for a new edition to come out!

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