I don't know if everyone loves it but I just can't get on with Ni No Kuni. I love JRPGs, I love anime. But the battle system in this game is just, annoying. It's real time but you input commands through a menu. And you have creatures that can fight for you, but they share your health points. I've gone back to it a few times but I just don't enjoy it.
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I was thinking about that with TotK too, but kept on with it.. the exploration of the Chasms added a lot for me, and I think the shrines are better.
To answer your poll, I find Mario Odyssey to be overhyped. Not saying its a bad game, but the collecting gets tiresome and the levels are nowhere near as interesting as the Galaxy games
ToTK I havent played, but persona 5 even with its weird moments I enjoyed. It made me root for the characters, not for everyone ig.
For me Skyrim, The Witcher 3, botw and all souls games.
Skyrim never clicked, it just felt buggy and empty and punishing. Trying to climb that mountain just so a yeti can beat you up? Great, here is your save spot form 15 min earlyer, please try again. I know that's why it's fun for so many, I just hated it.
The Witcher 3 was too... much dialogue. Most of the time I can play 1-3 hours every couple of days. And in the Witcher you walk 15min through beautiful but otherwise empty forest, killing 1-15 something, walk back and talk like another 15min with the guy who gave you the quest. It's really deep worldbuilding, but when you don't have a lot of time it's more "damn, what happend last?" 5min walking "ah, that happened" takes new quest, so much talking..."ah damn, my hour is gone, so I finish the quest another time." PC off.
Botw cause the world felt empty and everything broke in an instant and I'm the player ending with 50 healing potions, 10 big scrolls and so on cause MaYbE I'll need it another time. Doesn't match with botw. TotK is so much better handling this, cause you can craft any good item in an instant.
And Souls Games are just a broken mess. They're not hard by default, they're hard cause of all the buggy and mushy controls. It never feels crisp, it's just a big blob and maybe your character rolls or maybe it feels like an invisible wall, who knows. Games like Jedi Fallen Order in hard mode or Hollow Knight were so much more fun, cause the controls were crisp and everytime I lost, it was because of me. I did wrong and not some squishi spaghetti code.
Never into the 3d Metal Gear Solid games. Also most RTS; no matter how cool they look they just aren't my cup of tea.
Halo, I tried to play reach but I got stuck in a burning building and didn't know where to go. Thankfully I could refund the collection
Breath of the wild, I hated it, thought it was the worst Zelda I've ever played. Just didn't feel like a Zelda to me.
Just about any highly acclaimed cinematic games that take away control from the player via cutscenes or by completely lacking fail states thereby bringing the game to a halt until you press the one button they want you to for the illusion of engagement.
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The Witcher series. Around 15 years ago I've picked up Sapkowski's books. I made through one and a half. Can't stand his writing.
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Horizon series - I watched my partner play through it and I can't think of a more bland, unimaginative world.
Zelda. Breath of the wild.
Just find it repetitive. I'm probably not doing it right, but i get bored every time I try.
Hollow Knight. On the exploration side I didn't like the way the map works. On the combat side it just felt... weird? Like, it's not really clunky, but I just couldn't vibe with it. Beautiful game though, "100 and something. "-percented it just for the aesthetic. But I will probably never replay it; wasn't worth the time I spent with it.
When you take about the way the map works do you mean needing the charm to see your location and buying the maps, or is it all the back tracking?
All those Telltale episodic games, like The wolf among us and The Walking Dead. It's so boring and slow that it makes me both extremely mad and uncomfortable.
Elden ring. It looks like an amazing game but it just doesn't work for me. I feel like it's the combat? Somehow it feels "clunky" to me. It's odd I can't put my finger on it, but I don't like the movement which obviously affects combat.
I was also gonna say Elden Ring, have you played other souls games?. The combat in elden ring felt pretty decent compared to other souls games, very fast paced and actually alot smoother than any other because of the jumping mechanics. I love the dark souls games but elden ring killed itself for me with its open world, just didn't feel fun exploring, and the only places that i enjoyed going through were the few legacy dungeons that were designed like the older games. Repeated bosses, useless gathering and crafting skills, the regular dungeons had the same 4 designs and were too short to be fun and too repetitive in design. Oh and i forgot the quests, screw elden rings questlines tbh they suck, too cryptic in an open world with no guidance
Alot of people really like this game and i dont get it.
Yep! Played 2 of the dark souls games. I kinda enjoyed them but I didn't finish either. Still felt better than Elden Ring somehow.
Also when I played elden ring the mapping was all controller based and I was playing on pc. That was weird. Had to dig through the Internet to find how to change it to KB/Mouse mapping.
For a game of that price I'd expect it to:
- Being default on KB/M for PC users. That's usually the case for so games anyway.
- Having that sort of plug and play that detects whatever you're using. Controller input? Alright, controller mappings show on screen. Oh, you pressed a keyboard key? Okay, KB/M mappings then.