There's got to be a new directive following this for the writers on those games: "Ensure the dialogue doesn't matter"
How's that gonna work?
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There's got to be a new directive following this for the writers on those games: "Ensure the dialogue doesn't matter"
How's that gonna work?
Bet they'll patent it, just to make sure nobody can have nice things.
that is what the article is about, yes.
Patents are a joke. In the medical products field, it's just as worst. I worked on an ICU bed and we couldn't use electronics brakes because a company patented the electronic brakes for hospital bed.
New speed run strat, turn off all the NPCs and walk to the finish
I'm surprised something like this was even allowed to be patented. That's a super broad category. I thought you could only patent actual systems and not the theory on how that system works
Why waste time say lot word when few word do trick?
So reading this, the patent isn't for an accessibility option to reduce the amount of dialogue by somethin like a necessity level but by in dialogue allowing you to pick an arbitrary option of say "get to the point" which is a lot worse than I was hoping
Didn't the most recent Bubsy game already have this? It's a "verbosity" slider. Annoying that they're patenting the idea.
That being said, I can't play a lot of Sony games cause the NPCs never shut the hell up. They spoil puzzles before you can even see them and constantly tell you where to go. No trust in the player, whatsoever.