FermiEstimate

joined 11 months ago
[–] FermiEstimate@lemmy.dbzer0.com 2 points 7 months ago

Oh, hey, I've run into this in the wild--the Kalendar AI people keep ineptly trying to start a conversation to sell some kind of kiosk software by referencing factoids they scraped from our latest press release. They've clearly spent more effort on evading spam filters and rotating domains than they have on anything else, but they helpfully use "human" names ending in "Kai," so creating a wildcard filter wasn't too hard.

Credit where it's due: I'd never heard of Kalendar or the software company who hired them, but this experience has told me everything I need to know about both of them. If you don't sweat the details and rate sentiment change using absolute value, that's kind of impressive.

[–] FermiEstimate@lemmy.dbzer0.com 0 points 8 months ago (1 children)

Addressing the “in hell” response that made headlines at Sundance, Rohrer said the statement came after 85 back-and-forth exchanges in which Angel and the AI discussed long hours working in the “treatment center,” working with “mostly addicts.”

We know 85 is the upper bound, but I wonder what Rohrer would consider the minimum number of "exchanges" acceptable for telling someone their loved one is in hell? Like, is 20 in "Hey, not cool" territory, but it's all good once you get to 50? 40?

Rohrer says that when Angel asked if Cameroun was working or haunting the treatment center in heaven, the AI responded, “Nope, in hell.”

“They had already fully established that he wasn't in heaven,” Rohrer said.

Always a good sign when your best defense of the horrible thing your chatbot says is that it's in context.

[–] FermiEstimate@lemmy.dbzer0.com 8 points 8 months ago

I'm just going to pretend that's one of the researchers from Where Oaken Hearts Do Gather.

[–] FermiEstimate@lemmy.dbzer0.com 3 points 8 months ago

I felt the exact same way about the conversation you mentioned. I really liked the idea of the quest, but way they handled it just utterly drained all the stakes. And as you noted, it's weird to see a misstep like this after they nailed it once in Sumeru.

[–] FermiEstimate@lemmy.dbzer0.com -1 points 9 months ago

If they're really lucky, they'll end up working for the Laundry only once. Residual Human Resources is a bad way to go out.

[–] FermiEstimate@lemmy.dbzer0.com -1 points 9 months ago (2 children)

Charles Stross' Laundry series is basically this concept set in the present day: magic is a branch of mathematics, which means it can be computed and programmed.

It is perhaps worth noting at this point the series genre is cosmic horror.

[–] FermiEstimate@lemmy.dbzer0.com -2 points 10 months ago* (last edited 10 months ago)

I'll preface this by noting that the sin of sloth has traditionally been understood to be a sin of omission, not just commission, i.e., you are insufficiently devoted to the things you ought to be.

Which means you could, in theory, have a (reflavored tiefling) devil paladin so devoted to sloth he works against evil causes. He's not interested in good per se, it's just that advancing the interests of good and traveling with a good adventuring party has the best ROI for failing to carry out his evil responsibilities.

Naturally, this has caused a fair amount of controversy among sloth devils, and there is a multi-century trial going on in the Hells about whether this ought to be allowed. This is not expected to be resolved in the foreseeable future because the advocates for both parties keep filing their responses well after petition deadlines expire.

[–] FermiEstimate@lemmy.dbzer0.com 0 points 10 months ago

Oof, I definitely did that once or twice.

It really does seem like they decided to bring this sequence up to introduce settlement building and power armor early. I get why they did it, but man, I do not think it ultimately has the effect they wanted.

[–] FermiEstimate@lemmy.dbzer0.com 6 points 10 months ago

I think video art and art commentary is great, but lumping it all in here would make this place less interesting to me. I'm also not sure anyone looking for video art would think to look here for it. Maybe having periodic threads to post commentary or non-image art could be a good compromise?

I acknowledge that's somewhat arbitrary, but I don't think we can ever eliminate that entirely where art is concerned.

[–] FermiEstimate@lemmy.dbzer0.com 10 points 10 months ago* (last edited 10 months ago) (2 children)

Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don't even go to the museum until you've followed some leads and want something else to do for a bit.

This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

Doing all this stuff later on, when you've actually demonstrated you're a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It's a great coda that they unf put two minutes into the game for some reason.

[–] FermiEstimate@lemmy.dbzer0.com 3 points 10 months ago

It's safe to say it's better, though I couldn't tell you if it's actually fun yet. For one thing, they've moved away from some of the wackiest design decisions, like the lack of NPCs.

[–] FermiEstimate@lemmy.dbzer0.com 1 points 11 months ago (1 children)

Spotlights on photographers or projects would be really cool, though I know they're a lot more work. It's really interesting seeing how someone works and how they came to see a particular photo where someone else wouldn't have.

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