this post was submitted on 02 Jan 2025
132 points (95.8% liked)
Technology
63186 readers
3641 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I mean... not really. You still need to send two half-res images to the screen. On principle the implementation is the same, the only thing that changes is how you're representing that stereo image on the display itself.
No it's not the same, VR games need to detect head movement, and this needs to be perfectly calibrated or people get nausea.
With the 3D screen you simply duplicate what you are already doing.
Oh, I misunderstood. I thought you meant 3D glasses for previous-gen 3D monitors that used either polarized or shutter-based 3D glasses, not VR HMDs.
But it's still a no, though. We know what it takes to get a 3D picture out of a 3D monitor, because that hasn't changed since last-gen, so you still need driver/software support to properly format the image for 3D screens. In fact, legacy support is largely gone now, I don't think it's supported on current drivers anymore, so the entire thing has to happen all over again.
I can see how it's easy to misunderstand, I'll correct my post accordingly.
I'm pretty sure that's been a standard feature in drivers for a long time.
Nah, it was a thing for a while, with very spotty support (source: I genuinely, unironically used this feature), and then it got cut when 3D monitors went the way of the dodo, back in 2021
I bet the support is way better now, because computers generally support VR, and 3D is a subset of that.
I was saying below that I wonder how much the work in modding VR into games, which has led to some very portable frameworks, would help support for 3D monitors if they were to return...
...but that said, that's still a per-game mod thing, so I expect at least some work would remain, and you'd ideally want built-in out of the box support, rather than having to mod it in each time. Still, it's a possibility. I'd love to find out in practice.