this post was submitted on 06 Jan 2025
27 points (100.0% liked)

Gaming

2812 readers
275 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Ephera@lemmy.ml 3 points 1 month ago

Yeah, I tried to create a non-violent game for a while in a genre that's typically violent (roguelike) and so often, I'd play some existing roguelike and then have an idea, like for example, I could make the ice spell cover an area in the shape of a snowflake. Yeah, alright brain, what exactly is that ice spell for? Cooling the snacks?

And if you decide – fuck it, we'll cool some snacks – a food-themed roguelike sounds nice and non-violent, then that leaves you with a ton of new questions. If the ice spell targets snacks, does that mean you're defending against them? Why are you defending against snacks? Do they just make you fat? How do you reflect that in the gameplay?
And then you spend two days coming up with all kinds of ideas for making this work, until you realize it sounds like a fever dream and you have no idea, if it'd be any fun.