this post was submitted on 07 Apr 2025
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it's a shame that this period of chaos at SEGA ended up giving console add-ons such a bad name. people were willing to shell out for add-ons in the cartridge, with how well SuperFX games did even though you were essentially buying the same upgrade over and over. people were and still are happy to buy mid-generation refreshes too like the DSi or the Master System even though if they already had the system they had to essentially buy it again. add-ons like this are more consumer friendly and more environmentally friendly
SuperFX games were much more streamlined in their use. You didn't have to know that a game had SuperFX, or even know what that was, to play the game. You didn't need to buy a new piece of hardware that was only good for a few games, which was the biggest factor.
Console add-ons are often attempted and rarely (never?) successful.
Did SuperFX games even cost appreciably more than regular games? It's hard to argue that you're buying it over and over if you're essentially getting it for free.
as i understand it prices varied widely because ROM size was a huge factor, so a massive jrpg and a smaller superfx game could cost the same amount. i'd be very suprised if any developers just ate the cost of it considering the chip shortages of the mid 90s