Apple forces me to stay there.
Valve offers me to stay there. The whole market and review system is incredibly important as I can see if it's even worth it to buy. Where else can you see reviews besides comparing numerous comments under video reviews?
If you delete your steam account or decide you no longer want to ise their login/launcher or Valve decides to ban you, what happens to all your past purchases?
You're locked in. You just have Stockholm Syndrome for the company that started the online requirement bullshit everything has today by locking Half-Life 2 behind a mandatory online service, then letting other devs force the same bullshit instead of just loading up a disc and playing the game.
I can certainly close my account and install games from other store fronts on my PC.
Valve is neither forcing me on my SteamDeck nor on my PC to use Steam.
I use emulators on my deck and also installed EA Origin and successfully launched titles on it.
And Apple was only recently forced to allow devs outlinks to their respective shopping pages (currently only in the US). Just the priviledge to link users to the subscription page to circumvent apple trying to get a cut.
That is actually lock in.
On Android I can do what I want. And if I so desire I could install an alternative OS on it.
Try that with an iPhone.
Do you have any example for this? Because in my experience, games on Steam cost literally the same amount as everywhere else and sometimes are even a bit cheaper than that.
That's part of the problem. If they charged the same to developers as Epic, I wouldn't be so critical.
For games primarily sold through Steam, Steam is often the most expensive part of the game. Is it okay that Steam's take is higher than that of all the actual developers combined?
Have you ever played a game that was actually worth playing and thought that the fucking storefront and game launcher were worth 30% of the game?
Have you played a bunch of half-baked PC ports that could've used a bit more money on finishing the game?
Developers decide to launch as-is partpy because they know Steam will be taking a massive cut and there will be no ROI for fixing the game.
You get value from Steam for paying that.
What value do you get from Apple for paying the Apple tax? A higher price for a phone that could cost 500€ less?
As a Linux gamer, valve making proton has launched gaming on linux into the stratosphere.
What exactly is the value that steam provides with its 30% cut that Apple doesn’t provide? Not defending Apple by the way.
Openness of the hardware is a valid point but that isn’t exactly a feature of steam (nor a distinction between the other platforms in OPs comment)
Apple forces me to stay there.
Valve offers me to stay there. The whole market and review system is incredibly important as I can see if it's even worth it to buy. Where else can you see reviews besides comparing numerous comments under video reviews?
If you delete your steam account or decide you no longer want to ise their login/launcher or Valve decides to ban you, what happens to all your past purchases?
You're locked in. You just have Stockholm Syndrome for the company that started the online requirement bullshit everything has today by locking Half-Life 2 behind a mandatory online service, then letting other devs force the same bullshit instead of just loading up a disc and playing the game.
I can certainly close my account and install games from other store fronts on my PC.
Valve is neither forcing me on my SteamDeck nor on my PC to use Steam.
I use emulators on my deck and also installed EA Origin and successfully launched titles on it.
And Apple was only recently forced to allow devs outlinks to their respective shopping pages (currently only in the US). Just the priviledge to link users to the subscription page to circumvent apple trying to get a cut.
That is actually lock in.
On Android I can do what I want. And if I so desire I could install an alternative OS on it.
Try that with an iPhone.
Are you crazy? You know how much money that is? And this isn't taken from the distributors cut we get higher 30% prices because of it.
Do you have any example for this? Because in my experience, games on Steam cost literally the same amount as everywhere else and sometimes are even a bit cheaper than that.
That's part of the problem. If they charged the same to developers as Epic, I wouldn't be so critical.
For games primarily sold through Steam, Steam is often the most expensive part of the game. Is it okay that Steam's take is higher than that of all the actual developers combined?
Have you ever played a game that was actually worth playing and thought that the fucking storefront and game launcher were worth 30% of the game?
Have you played a bunch of half-baked PC ports that could've used a bit more money on finishing the game?
Developers decide to launch as-is partpy because they know Steam will be taking a massive cut and there will be no ROI for fixing the game.