this post was submitted on 07 May 2025
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[–] LandedGentry@lemmy.zip -2 points 1 day ago* (last edited 1 day ago) (1 children)

Many, if not most, AAA games are actually somewhat risky investments for studios. I’m not sure where you’re getting this idea from.

Is corporate greed a huge problem? Yes. But also, when you’re investing $200mill+ over 5 years for a $60 product, you need to sell a fuck ton to make it work. Literally millions of copies. And there isn’t enough buying power right now in particular for everyone to make it.

[–] dustyData@lemmy.world 4 points 22 hours ago* (last edited 22 hours ago) (1 children)

So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain't no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

[–] LandedGentry@lemmy.zip 2 points 21 hours ago* (last edited 21 hours ago)

Oh make no mistake, GTA VI could be $20 and they'd make billions off online/shark packs and shit again. I'm just talking about the industry as a whole. When a game flops, one single game, it sends crazy shockwaves.

Games need to be stripped back some, made for less and not take 5 years, and cost less.