this post was submitted on 09 May 2025
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The minimum requirements one is a bit of a weird one, as those were definitely a thing back then. Gaming pushed computer technology a lot and personally many of my computer upgrades were motivated to play the latest games.
I remember upgrading my PC for Duke3D from 4MB to 8MB, it cost me my entire paycheck.
Back then strict requirements made sense. Doubling anything made a huge difference. Not so much anymore. Today's AAA games do look marginally better than the AAA games of 5 years ago, but only marginally, and these slight improvements in fidelity have massive computational cost which directly results in worse performance.
I remember very specifically not being able to play a game I was gifted because it needed at least 256mb of ram and the family computer only had 128mb.
I was extremely sad, then after months tried to push my parents to her a new computer. They say that the computer is supposed to have 256mb of ram.
After a while we realized that one of the ram sticks was not properly plugged in.
When games like Half-Life were released im pretty sure most people didnt have a 3d capable GPU
Yeah, Quake 2 recommended a Pentium 133, and that was released two years earlier(the AMD equivalent was released only a year and a half before the game). It required a Pentium 90 which was three years old, but it didn't run smooth from what I remember.
That sort of requirement for a major component today would be considered self-sabotage for most non-vr pc games.
Yeah, imagine the games we could have if this had not stopped because of consoles.
Not saying it was a good development. Just saying it rapidly developed game graphics and systems.