this post was submitted on 17 May 2025
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I have the suspicion it's not even about shareholder profits, it's use dumb/useless metrics of success.
It's the equivalent of measuring a programmer's productive output in number of lines of code written. It leads to code like this:
Something similar happens with storage space: It is wasted unnecessarily because media designers are paid for "high definition" assets.
I was more of thinking the company prioritizing a yearly release schedule with little to no money/man power invested in optimization. Money not spent on the game is money to sate the shareholders.