this post was submitted on 17 May 2025
793 points (98.7% liked)

196

17609 readers
865 users here now

Be sure to follow the rule before you head out.


Rule: You must post before you leave.



Other rules

Behavior rules:

Posting rules:

NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.

If you have any questions, feel free to contact us on our matrix channel or email.

Other 196's:

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] sp3ctr4l@lemmy.dbzer0.com 17 points 21 hours ago

Uh, for the larger lists at the top of my post:

Yes, that is the point.

A game does not need to have 4K textures, does not need to have super high fidelity, super realistic graphics, to be successful.

...that is the point.

There is absolutely no unbreakable law of gaming that says a game's success is directly proportional to or reliant on stupendously high res, high fidelity graphics.

Fortnite. Roblox. Minecraft.

Every goddamned Anime Waifu gacha game.

Stupendously successful and popular games.

Cartoony or low fidelity graphics.

......

For MGS V, Alien Isolation, No Mans Sky, SOMA... those are games that have pretty darn high fidelity graphics (No Mans Sky somewhat recently got a 4k texture including, major graphical overhaul update) ... not quite as high fidelity as more recent, 'cutting edge realism graphics'... but their on disk file sizes are in the ballpark of an order of magnitude less.

So uh... that would lend creedence to the idea that yes actually, there are a great number of optimizations and design paradigms that can and have been employed in the past to keep overall disk size of a game down... and those concepts are no longer being utilized by many big name game dev studios.