this post was submitted on 02 Jun 2025
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Unpopular Opinion

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Upscaling and Frame Generation are disasters meant to conceal unfulfilled promises from GPU makers for 4k gaming, and as a coverup for the otherwise horrible performance some modern games have, even at 1080/1440p resolutions.

Upscaling will never, no matter how much AI and overhead you throw at it, create an image that is as good as the same scene rendered at native res.

Frame Generation is a joke, and I am absolutely gobsmacked that people even take it seriously. It is nothing but extra AI frames shoved into your gameplay, worsening latency, response times, and image quality, all so you can artificially inflate a number. 30FPS gaming is, and will always be, infinitely better as an experience, than AI frame doubling a 30fps experience to 60FPS.

and because both these technologies exist, game devs are pushing out less optimized to completely unoptomized games that run like absolute dogshit, requiring you to use upscaling and shit even at 1080p just to get reasonable frame rates on GPUs that should run it just fine if it was optimized better (and we know its optimization, because some of these games do end up getting that optimization pass long after launch, and wouldnt you know.. 9fps suddenly became 60fps)

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[–] real_squids@sopuli.xyz 21 points 4 days ago* (last edited 4 days ago) (8 children)

One important thing - upscaling does help with low spec/low power gaming (esp on smaller screens). Obviously it's a double edged sword (promotes pushing out games quicker), but it has some really cool uses. Now forced TAA on the other hand...

Both are tolerable, but only if they're not forced, and for some reason companies have a hard-on for forcing them. Kinda like how 103° FOV limit somehow became a standard even in fast-paced competitive games

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 3 days ago* (last edited 3 days ago) (2 children)

Many... most?... games that can do DLSS/FSR... also have TAA forced on by default. You can find out by digging through their config files and/or console commands, its often the case that basically half of the game's graphical pipeline explodes or glitches out if you hack in and force it off.

Because the DLSS/FSR algos hook into the motion vectors that the game's TAA give them.

TAA is very often the foundation layer that DLSS/FSR is built on top of.

A few games actually let you turn TAA off, but a good deal of them don't, because they never bothered to set up a standalone motion vector layer/component/pipeline that is seperate from the AA part of TAA.

It continues to amaze me that people don't just generally know this.

DLSS/FSR are literally built off of TAA, and a lot of game devs are lazy, or are told by management to not bother, whichever.

[–] real_squids@sopuli.xyz 2 points 3 days ago* (last edited 3 days ago) (1 children)

Or i just check pcgw and get disappointed. Oh well, if I can at least change the frame weight it's usually bearable, otherwise I'll just not bother

edit: or if the game lets me hack it off, otherwise I'd rather skip

edit2: also you can use FSR on pretty much any game now, regardless of AA, at least that's what it looks like from my driver. So forced upscaling usually equals forced taa

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 3 days ago* (last edited 3 days ago)

You can run FSR natively on many games now, but they don't all support it in the same way, nor the same version, and it also varies by your hardware.

You can also hack FSR of various versions into various games via ... well, the FrameGen addon on Decky, for the Steam deck, is really a collection of a whole bunch of other hacks/mods/implementations for other games, and you can run a lot of those independently on linux or windows ... but there are a lot of variables when you get this specific.

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