Unpopular Opinion
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Vote the opposite of the norm.
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- If your post is a "General" unpopular opinion, start the subject with [GENERAL].
- If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.
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4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
6. Defend your opinion
This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
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One important thing - upscaling does help with low spec/low power gaming (esp on smaller screens). Obviously it's a double edged sword (promotes pushing out games quicker), but it has some really cool uses. Now forced TAA on the other hand...
Both are tolerable, but only if they're not forced, and for some reason companies have a hard-on for forcing them. Kinda like how 103° FOV limit somehow became a standard even in fast-paced competitive games
Many... most?... games that can do DLSS/FSR... also have TAA forced on by default. You can find out by digging through their config files and/or console commands, its often the case that basically half of the game's graphical pipeline explodes or glitches out if you hack in and force it off.
Because the DLSS/FSR algos hook into the motion vectors that the game's TAA give them.
TAA is very often the foundation layer that DLSS/FSR is built on top of.
A few games actually let you turn TAA off, but a good deal of them don't, because they never bothered to set up a standalone motion vector layer/component/pipeline that is seperate from the AA part of TAA.
It continues to amaze me that people don't just generally know this.
DLSS/FSR are literally built off of TAA, and a lot of game devs are lazy, or are told by management to not bother, whichever.
Or i just check pcgw and get disappointed. Oh well, if I can at least change the frame weight it's usually bearable, otherwise I'll just not bother
edit: or if the game lets me hack it off, otherwise I'd rather skip
edit2: also you can use FSR on pretty much any game now, regardless of AA, at least that's what it looks like from my driver. So forced upscaling usually equals forced taa
You can run FSR natively on many games now, but they don't all support it in the same way, nor the same version, and it also varies by your hardware.
You can also hack FSR of various versions into various games via ... well, the FrameGen addon on Decky, for the Steam deck, is really a collection of a whole bunch of other hacks/mods/implementations for other games, and you can run a lot of those independently on linux or windows ... but there are a lot of variables when you get this specific.