this post was submitted on 10 Jun 2025
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That's the thing... You don't need to convince them to put 10k hours into a different game. Only to buy it. Or to play it for at least 2 hours on Steam.
If I get like at least 20 hours of enjoyment out of a game I'm probably already as happy as can be with the purchase.
The 10k hours was in the previous game you are trying to pull people from
Yeah, I know. My point is that you don't have to make a game people will sink 10k hours into to make money off of people who sink 10k hours into games.
I think they're just referring to the difficulty of making a game that can overcome the "gravity" of that game the player has sunk 10k hours into and not that the new game also needs to get the player to play 10k hours.