this post was submitted on 23 Jun 2025
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[–] AdrianTheFrog@lemmy.world 5 points 1 day ago

Look at Tiny Glade, it's a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.