this post was submitted on 26 Jun 2025
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Edit: it looks like the banner is incorrect. On the front page of steam it’s the right dates and says summer, but when I click on it to see all the sales it says spring with the dates for the spring sale. It’ll probably get fixed soon.

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[–] mohab@piefed.social 1 points 7 hours ago (1 children)

Yeah, but it's a boss gauntlet from an indie developer… the whole point is the boss fights—this is where all the resources went. Everything you demanded above requires more development hours (more money) or better creative choices. For an indie game, pumping money in any place other than your core gameplay experience is not an option most of the time, and poor creative choices aren't always made out of laziness.

You talk like you know they had the resources but decided to "half-ass" it, which's an odd assumption to make about a trivial part of the game. I agree these parts should've been skippable from the get-go, and I understand how frustrating walk-and-talk segments can be in action games and I agree they don't belong there at all, but none of this justifies the cynicism.

[–] burntbacon@discuss.tchncs.de 1 points 7 hours ago

Well, either the thing should be done well, shouldn't be done, or, if put in the game and it isn't a good part of the game, it should be criticized.

They decided to put it in the game, full stop.

It was a terrible portion of the game, and I'm criticizing it. As the other fellow said, the developers put it in to craft a certain feeling, and it absolutely sucked at creating that feeling AND dragged my enjoyment of the game down.