this post was submitted on 14 Oct 2025
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[–] gerryflap@feddit.nl 12 points 4 days ago (1 children)

Same. I don't like playing RTS games the good way. I just like building a cozy little camp and defending it, slowly exploring the map and just building whatever units I feel like building. I enjoy games like Age of Empires and Beyond All Reason because the maps tend to be quite large and random. It usually takes a while before I get overwhelmed if I'm losing I those games, and if I'm winning I can spend a lot of time just messing around without the game being over.

Games like Starcraft or Warcraft seem to be built too much for quick games where you have to be constantly moving. Expansion locations are very determined and scarce and resources run out way too fast to just turtle in my little corner.

[–] s3rvant@lemmy.ml 7 points 4 days ago (1 children)

+1 for Beyond All Reason :)

So far I've only played against the simple AI bots and some easy barbarians; mostly I team up with my kids and we just try out different ways to mess around. Fun times.

[–] gerryflap@feddit.nl 2 points 3 days ago* (last edited 3 days ago)

Yeah I also tend to play against the bots. Me and my friends have hundreds of hours against the AI at this point. Nowadays we tend to play against the Hard Barbarian AI. We usually win, but the AI can be very variable and sometimes it just turns on and destroys us. If we manage to expand aggressively in the early game, manage to contest roughly half the map (or have a good choke point), we can survive the early onslaught and out-eco the AI in the late game. Which is the most fun way of winning imo. Chill behind defences and slowly get the upper hand until we waltz over the AI with experimental units. We did ban ourselves from "cheesy" tactics like nuking the AI, target bombing their economy, or aggressively targeting our long range artillery at their economy. The AI just doesn't seem to sufficiently defend against these and it quickly ends the game in a lame way. Unless we're losing hard, then everything is permitted.