this post was submitted on 13 Oct 2025
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[–] thebardingreen@lemmy.starlightkel.xyz 84 points 1 week ago (19 children)

A potion of True Healing... heals 1d8+2 damage, recipient MUST truthfully answer the next question they are asked. Sell the characters 6, but don't tell them about the truth serum. Let them figure it out on their own.

Boots of Elvenkind... except Elves can hear you.

A bag of holding that contains infinite clowns. Every time it is opened, 1d4 clowns come out. The clowns are useless in combat and attempt to distract, annoy and mock the holder. While this could be used as a distraction, the clowns will follow the holder, drawing attention to them. You could create a table for what kind of clowns you get (mime clowns, pie throwing clowns, balloon animal clowns, magician clowns, etc). The clowns will wander off after 1d6 minutes. Where the clowns go and what they are (Illusions? Demons?) is unknown.

[–] De_Narm@lemmy.world 46 points 1 week ago* (last edited 1 week ago) (18 children)

There's so much role playing potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don't need anything else!

Spawn them as a distraction!

Use them to hide!

Plug any entry or hallway at will!

Build yourself a mountain of clowns to scale any wall!

Never starve again with their endless supply of pies! (Eaten fresh off your face.)

Use their weight to bring down any air-/ship!

Air drop them on your enemies! (Assuming they have a weight and are bound by gravity, they do damage - all you need is a bit of levitation, a tower, airship or a ceiling to hang from.)

Just crush your entire party by spawning hundreds of them in a closed room!

The possibilities are truly endless.

[–] sirblastalot@ttrpg.network 1 points 2 days ago

Herd them ahead of you to clear traps

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