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this post was submitted on 20 Oct 2025
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I think it will. I agree about Meta, though I'm too much of a VR fan to not have one 😳 And Pico isn't any better (owned by bytedance). Vive is very focused on business (like large events with multiple people running around with headsets) these days.
I don't blame you. I'm even tempted to get a Quest-something unit secondhand or something, if only because I'm pretty sure they've cracked it a bit better on the Linux side.
They're making some progress on WMR's controllers right now but they're the most troublesome. Hand tracking works now! But a lot of games expect button input.
Seriously, we just need a good code leak or something so that hobbyist VR peripherals become more commonplace. Right now everything is focused on establishing lock-in to walled gardens instead of interoperability.
VR hardware should be just like getting a monitor / keyboard / mouse / flight stick / whatever, but they want to make it closer to a smart TV / phone so they can push you to throw it out and buy a new one every 6 months.
Yeah I agree, Meta specifically bought meta because it is Zuckerberg's obsession to own a mainstream computing platform. Microsoft own Windows. Google owns Android. Apple has their own platforms. All of them are deeply entrenched. But meta never did. So the emergence of metaverse was Zuckerberg's chance to jump into that, this is why he went all-in on it. But this is also why there's so much lockin on the Quest :( Even though it's based on Android technically.
I totally agree it should be standardised and some movements have been made to that effect with OpenXR and the like. But nobody big from the industry really stands behind it. OpenXR is more a developer-side thing than a client-side anyway.