this post was submitted on 27 Oct 2025
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[–] brygphilomena@lemmy.dbzer0.com 15 points 2 days ago (17 children)

Quick time events.

Carry weight.

Hiding content in New Game Plus. Making me play a game twice just to artificially ass replay "value."

[–] WALLACE@feddit.uk 3 points 1 day ago (5 children)

Carry weight is gameplay balancing. Without it on those games you'd just hoard a million healing items or something.

[–] Credibly_Human@lemmy.world 3 points 1 day ago (1 children)

Just because a bad mechanic has a purpose doesn't mean it's not bad.

I hate being forced to think about that shit.

I love a partial solution in Cyberpunk where healing items simply have a cool down.

Odenst make lore sense really, but you can flavour text that up.

Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.

They should design their games better to not need the player to do that or horde things.

Its part of why I hate how "loot" is typically done.

[–] HubertManne@piefed.social 2 points 1 day ago

I like that system and also collection ones where you don't have to have multiples of an item. Once you have it its an option.

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