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Quick time events.
Carry weight.
Hiding content in New Game Plus. Making me play a game twice just to artificially ass replay "value."
Carry weight is gameplay balancing. Without it on those games you'd just hoard a million healing items or something.
Just because a bad mechanic has a purpose doesn't mean it's not bad.
I hate being forced to think about that shit.
I love a partial solution in Cyberpunk where healing items simply have a cool down.
Odenst make lore sense really, but you can flavour text that up.
Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.
They should design their games better to not need the player to do that or horde things.
Its part of why I hate how "loot" is typically done.
I like that system and also collection ones where you don't have to have multiples of an item. Once you have it its an option.