this post was submitted on 23 Aug 2023
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Xbox boss Phil Spencer has addressed the fact Baldur's Gate 3 launches on PS5 before Xbox Series X and S in an interview at gamescom 2023.

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[–] Hypx@kbin.social 18 points 2 years ago (1 children)

The Series S will become an ever bigger anchor going forward. Eventually, there will be 3rd party games that just choose not to bother with the Xbox at all because of the Series S.

[–] stopthatgirl7@kbin.social 6 points 2 years ago (1 children)

We’re only a few years into the new console generation and problems are also starting. It’s definitely going to get worse as more demanding games start coming out. Microsoft is really going to have to loosen their parity policy, or it’s going to hold either the entire generation back or them back.

[–] NuPNuA@lemm.ee 6 points 2 years ago (3 children)

Given that there's plenty of PCs out there with lower spec than the S they still need to scale their game for, I doubt it will be as big an issue as people make out. BG3 is an odd outlier as they've put a splitscreenode in the console game that the PC version doesn't have and that's what's holding things up.

[–] CrateDane 6 points 2 years ago (1 children)

Given that there’s plenty of PCs out there with lower spec than the S

Not when it comes to memory. The Xbox SS only has 10GB combined system memory and VRAM. The PC version of BG3 requires 8GB system memory plus 4GB of VRAM, so the SS is a couple gigabytes short in total.

Going by the Steam hardware survey, 95% of PCs have at least 8GB of system memory, with 16GB being easily the most common amount. 80% have at least 4GB of VRAM, with 8GB being the most common amount.

[–] Lojcs@lemm.ee 4 points 2 years ago (1 children)

Apparently Microsoft wants games to run with only 6GB of shared memory in case there are too many background stuff taking up ram

[–] soulsource@discuss.tchncs.de 2 points 2 years ago (1 children)
[–] stopthatgirl7@kbin.social 2 points 2 years ago (1 children)

“Access to this topic requires membership in an NDA developer program”

So, uh, what’s the correct value, then?

[–] soulsource@discuss.tchncs.de 1 points 2 years ago

For obvious reasons I can't post it publicly before MS discloses it. They are currently migrating more and more GDK docs to the public site, so I wouldn't be surprised if the link became publicly available soon, but currently one still needs to register a dev account to access it.

[–] Bewildebeest@beehaw.org 4 points 2 years ago (1 children)

I'm pretty sure split screen is supported on PC?

[–] NuPNuA@lemm.ee 1 points 2 years ago (1 children)

I didn't even see a local multiplayer option when I was playing on the deck?

[–] stopthatgirl7@kbin.social 2 points 2 years ago (1 children)

It’s available on PC, but not on Steam Deck.

[–] NuPNuA@lemm.ee 1 points 2 years ago (2 children)

How did they manage that, the Deck doesn't usually get bespoke builds.

[–] conciselyverbose@kbin.social 4 points 2 years ago (1 children)

Valve lets you identify the deck. It's probably just a flag that hides the reference to it.

[–] stopthatgirl7@kbin.social 3 points 2 years ago* (last edited 2 years ago)

It’s not a bespoke build; they just disabled the function on Steam Deck.

https://x.com/cromwelp/status/1685989272099213312?s=46&t=EUtgwMByNj4sQbVP9INV-Q

And for the record, you can run split screen on the Steam Deck; it’s just not supported.