this post was submitted on 02 Sep 2023
760 points (96.8% liked)
linuxmemes
26359 readers
1767 users here now
Hint: :q!
Sister communities:
Community rules (click to expand)
1. Follow the site-wide rules
- Instance-wide TOS: https://legal.lemmy.world/tos/
- Lemmy code of conduct: https://join-lemmy.org/docs/code_of_conduct.html
2. Be civil
3. Post Linux-related content
sudo
in Windows.4. No recent reposts
5. π¬π§ Language/ΡΠ·ΡΠΊ/Sprache
6. (NEW!) Regarding public figures
We all have our opinions, and certain public figures can be divisive. Keep in mind that this is a community for memes and light-hearted fun, not for airing grievances or leveling accusations.Please report posts and comments that break these rules!
Important: never execute code or follow advice that you don't understand or can't verify, especially here. The word of the day is credibility. This is a meme community -- even the most helpful comments might just be shitposts that can damage your system. Be aware, be smart, don't remove France.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I personally invert the axes in third person scenarios because the camera moves around the character and i want to move the camera.
Within first person shooters i don't because i move the camera/head to where i want to look.
I did this with a controller for the longest time. Specifically, the thing was not first/third person byt "do I have a visible crosshair or not", as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can't "follow" a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally "click" in an instant.
I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.