this post was submitted on 12 May 2024
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[–] MossyFeathers@pawb.social 6 points 9 months ago* (last edited 9 months ago) (2 children)

Dude, that'd be an awesome BoI item.

Plastic Dinosaur (active item, 4 room charge):

  • size up 3x

  • 2x damage

  • deal contact damage

  • immune to contact damage (can still be hurt by projectiles)

  • can't fire tears

  • killing enemies makes Isaac roar

  • 50% chance to consume enemies and gain 1/2 heart (or maybe an item charge) when Isaac's damage is greater than the enemy's max health.

[–] TrousersMcPants@lemmy.world 3 points 9 months ago (1 children)

Immune to contact damage sounds pretty OP tbh

[–] MossyFeathers@pawb.social 4 points 9 months ago

There are already active items that make you fully immune to damage (not just contact damage). That said, they are time limited as opposed to being functional as long as you stay in the room. However, my thought was that still being vulnerable to projectiles would help balance it, especially since it would also increase your size 3x, which makes it harder to dodge projectiles due to the increased hitbox size. Iirc size up at least used to increase hitbox size, though I think it was capped to stop you from being soft locked because you were too big to navigate the rooms.

[–] Zehzin@lemmy.world 1 points 9 months ago* (last edited 9 months ago)

Haven't played since I 100%ed rebirth years ago... that sounds OP as fuck (and annoying in some encounters), though it could be in line with how things are for what I know.

What if instead of making you fully immune you get temporary immunity when you kill an enemy?