Velocity painting has been around for years but never integrated into a mainstream easy to use platform. I like the subtly of velocity painting a bit more, but regardless, I hope to see better slicer integration of some sort of surface painting feature soon.
3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
-
No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
-
Be respectful, especially when disagreeing. Everyone should feel welcome here.
-
No porn (NSFW prints are acceptable but must be marked NSFW)
-
No Ads / Spamming / Guerrilla Marketing
-
Do not create links to reddit
-
If you see an issue please flag it
-
No guns
-
No injury gore posts
If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is 
Moderation policy: Light, mostly invisible
Interesting that this affects the gcode rather than the model itself. I wonder how this would compare to just sculpting surface details in something like blender
Much lighter files and faster slicing, I imagine.
It's a neat idea, similar to how displacement maps affect the output without affecting the geometry of a 3D render.
Also, I like this image, as it makes me feel less bad about my own grizzly-looking heat block.