this post was submitted on 27 Mar 2025
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[–] simple@lemm.ee 6 points 2 months ago

They also have a 40 minute video going into detail on what's new and what changed: https://www.youtube.com/watch?v=J6RGbL4MtBs

[–] chakan2@lemmy.world 2 points 2 months ago* (last edited 2 months ago) (1 children)

That looks fun...once you've hit 70th level after 20 hours really terrible grinding.

[–] nyctre@lemmy.world 4 points 2 months ago (2 children)

What makes the first 70 levels not fun for you?

[–] Bakkoda@sh.itjust.works 3 points 2 months ago (1 children)

In typical poe fashion they are unrewarding and slow. They added dodge roll to a game and now I'm supposed to use it non stop. White mobs need to be ground down. And i get it, they wanted to slow shit down. They def did.

[–] nyctre@lemmy.world 5 points 2 months ago (1 children)

Ah, I see. Fait enough. Personally I enjoyed it. No point in making a different game just to have better graphics. PoE 1 is still there for those that don't like the new one.. and I'm looking forward to alternating between the 2, if they manage to find the pace which they promised.

[–] Bakkoda@sh.itjust.works 3 points 2 months ago

I loved all the improvements to the gem system. Low lvl crafting felt good and the improvements, while quite small, we're noticeable. It's just a really bad pace for me. I never felt the dps ramp up at all. It never felt like i was killing anything faster or more efficiently and the "combos" while cool still involved just more clicking. I never felt like the game play improved. Just mechanics and graphics and polish.

I'm not a Souls person and i hated the extra hard mode they added to PoE1 so maybe the game just isn't for me.

[–] chakan2@lemmy.world 1 points 2 months ago

It's just so slow. The drop rate sucks, enemy's have too much health by 30-40%. The bosses aren't rewarding. Etc...

The whole game is grind for that first divine so you can buy a decent piece of gear.

I like the engine, I hate the tuning.

[–] PushButton@lemmy.world 2 points 2 months ago (2 children)

I watched a video of the new warrior ascendency "blacksmith".

I lost it when the character spawned an anvil out of no where on the battlefield, and started to smash his weapon to buff it with explosive hits...

Like really? That's what they come up for "charging" your attack? That looks ridiculous and immersion breaking in my opinion.

Anyway... As a poe1 fan, I feel sad when I see what they are doing with their second game.

I am all-in to make it more "soul like", but there is a clash between having significant fights while having hordes of mobs.

The slowness is becoming tedious very fast and, add on the top that, the enormous size of the maps, the game is becoming an unpleasant chore.

I never thought I would one day say that I am more excited about the new Last Epoch season...

[–] Shayeta@feddit.org 4 points 2 months ago* (last edited 2 months ago) (2 children)

They tout the "slow and methodical" combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.

Feels like there are too many cooks in that kitchen.

[–] SunshineJogger@feddit.org 1 points 2 months ago

Exactly.

The endgame has a speed dps problem and nothing I saw so far fixes that.

[–] xcutie@linux.community 0 points 2 months ago (1 children)

The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.

[–] PushButton@lemmy.world 1 points 2 months ago (1 children)

It's not what I am talking about.

First, the Twitch drop isn't an anvil but a guillotine, and it was about the new warrior ascendency...

[–] xcutie@linux.community 1 points 2 months ago

What? Really? That anvil animation would be stupid if it was just for the acendency. When I saw it in the video, I was so sure, it was the mtx.