About half the time I play Cyberpunk 2077 as a first-person RPG. The other half of the time I just play it as a city/driving-simulator.
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Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it
I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like !automationgames@lemmy.zip even though tower defense is not my thing, so I'm wondering: how do you manage to forget enemies and just make it a logistics game?
Hah. As a kid I used to just hang out or make up stories in Lucasarts games, like Monkey Island and especially Maniac Mansion. I know I wasn't alone, because there were multipe contemporary games built around that idea, including form Lucas, even before The Sims came out. Toe Jam and Earl 2: Panic on Funkotron was also a good, weird roleplaying avenue.
And I did engage in some amount of "let's make my house in this map editor" back when games came with map editors. We all did, I think.
Oh, and some games I'd play just to listen to the music. It's hard to argue this was unintended, though, given how many games had sound test modes. I remember I'd fire up Panzer Dragoon just to gawk at the intro, which I realize seems silly if you look at it now.
I fondly remember when my parents bought a new house that had yet to be built. I took all the drawings and made a Doom map so I could show my parents what their house would look like.
Panic on Funkotron is a great for that. It has light platforming, chill vibes, and great tunes. It's a great game world to just hang out in.
It has tons of emotes (or things that can double as emotes) and multiplayer. In a world where making game characters expressive was not a thing, much less at the player's command, they felt like puppets.
I used to play Jet Moto solely to do tricks. I remember there being level geometry that could send you hundreds of feet in the air.
For some time I used Minecraft as a mindnumbing tool. I dug a huge underground structure with stone pickaxes. I had some chests of wood down there to make new pickaxes, chests, and torches, and dug an underground space of several square kilometers, 30ish layers high.
I used to just cruise around in The Crew, enjoying a chill ride around
I don’t think I’ve ever actually played a story mission in Just Cause 4
battlefield 2042... unless i have a squad or some friends, i rarely play the objective. i mess around with gadgets, try to fly the wingsuit to weird places, try to launch vehicles where they don't belong, try to find clever ways to kill people, whatever. my score is always trash and my team hates me but i'm usually having a great time.
I guess risk of rain 2.
I've fought the boss before but never any of the new ones. I don't touch lunar items I just get to the last teleporter and loop around again and again. I rarely end the game I just play until I get bored and then close the game.
Still got like 400 something hours in the game on steam and on PS4 that I don't even know
This is pretty much the basis for the entire speed-running community. Maybe not totally different (like walking around as a peaceful tourist in Hitman), but definitely not utilizing mechanics as intended
Splatoon
Play dualies, focus purely on anniahlating children with complete disregard for the objective.
Almost all of them. Including the game of life.