this post was submitted on 11 Apr 2025
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[–] NigelFrobisher@aussie.zone 5 points 10 hours ago (1 children)

Jeff Buckley was better tbh

[–] yopyop@feddit.nl 1 points 9 hours ago

Tim, his father also made great music. For example https://www.allmusic.com/album/tim-buckley-mw0000611479

[–] Matriks404@lemmy.world 5 points 10 hours ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] prole@lemmy.blahaj.zone 36 points 1 day ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] spirinolas@lemmy.world 12 points 1 day ago* (last edited 1 day ago) (1 children)

Sonic 1 for Master System...Bridge Zone, act 3...

[–] myrrh@ttrpg.network 5 points 1 day ago (1 children)

...i've always considered that a game gear title first, even though both formats were released nearly simultaneously...

[–] spirinolas@lemmy.world 4 points 22 hours ago (1 children)

I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

[–] myrrh@ttrpg.network 1 points 2 hours ago

...i'm pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms...

[–] LocoLobo@lemm.ee 26 points 1 day ago (1 children)

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[–] Kolanaki@pawb.social 18 points 1 day ago (1 children)

The secret that took years to solve was more obscure than just a special jump in a race in the book.

[–] InputZero@lemmy.world 11 points 1 day ago

Yeah the movie really didn't do the book much justice. The message was the same, but the movie completely undermined itself. Saying 'Real life is more important than the digital world because it's where real connections and food is.' doesn't hit as hard when it's the very fact that it was Wade's obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it's Wade's actions in the real world that really set's him apart from the sixers and gunters.

[–] Aussiemandeus@aussie.zone 7 points 1 day ago

Donkey Kong on gba

[–] TexasDrunk@lemmy.world 214 points 2 days ago (1 children)
[–] njm1314@lemmy.world 61 points 2 days ago (16 children)

How dare that person not plant some pies in there every now and then

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[–] ilinamorato@lemmy.world 214 points 2 days ago (13 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] Lumidaub@feddit.org 135 points 2 days ago (8 children)

This is why I have 120 hours in 40 hour games.

[–] LiveLM@lemmy.zip 17 points 1 day ago (1 children)
[–] pyre@lemmy.world 2 points 9 hours ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

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[–] prole@lemmy.blahaj.zone 5 points 1 day ago (1 children)

Modern games have gotten super "hand-holdy" to the point where it's fucking annoying... but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you'll miss it forever.

I get it, and when I was younger I was all about that shit... But I'm too old for that shit lol

[–] ilinamorato@lemmy.world 3 points 23 hours ago

"But what if the developers don't think it's important but I'm going to wish I had it? I'll go ahead and check anyway."

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[–] hoi_polloi@sh.itjust.works 14 points 1 day ago (1 children)

Bum Tickley is still going after all this time?

[–] Stamau123@lemmy.world 4 points 1 day ago (1 children)
[–] kalpol@lemm.ee 73 points 1 day ago (10 children)

Donkey Kong Country did this to me forever

[–] ouRKaoS@lemmy.today 5 points 1 day ago

Metroid.

The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn't let you go "backwards"

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[–] Prime@lemmy.sdf.org 12 points 1 day ago (1 children)

In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading

[–] LunarLoony@lemmy.sdf.org 4 points 11 hours ago (1 children)

There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters

Fun times!

[–] Inkstainthebat@pawb.social 1 points 10 hours ago

Serious Sam mentioned!!!

[–] Ideonek@lemm.ee 117 points 2 days ago* (last edited 1 day ago) (8 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] PrinzKasper@feddit.org 3 points 10 hours ago (1 children)
[–] Ideonek@lemm.ee 1 points 10 hours ago
[–] RebekahWSD@lemmy.world 65 points 2 days ago (4 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

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[–] nathanjent@programming.dev 20 points 1 day ago

Kids these days didn't know how to video game.

[–] FiskFisk33@startrek.website 13 points 1 day ago

is this loss?

[–] pyre@lemmy.world 9 points 1 day ago

not one game at all, it's pretty much tradition.

[–] Randomdude@lemm.ee 86 points 2 days ago (5 children)

Every single waterfall I find I must check behind it, forever.

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[–] duckCityComplex@lemmy.world 91 points 2 days ago (4 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

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