I don't care.
Shut up about the game.
Don't fucking say a thing about it until its like 6 months from launch.
Did they learn nothing from last time?!
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I don't care.
Shut up about the game.
Don't fucking say a thing about it until its like 6 months from launch.
Did they learn nothing from last time?!
I will put it on my calendar for 2035.
By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.
You won't get Keanu. You'll get trump
Looking forward to playing this in 10 years
Let's hope they learned how to properly pace development and to handle a launch this time around.
Good. We need more dicks in video games.
mount your friends
hell yeah
is it gonna be very broken on launch too?
Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.
And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don't understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn't learn anything from "Bethesda's magic". What a mismanaged company.
Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played
It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I'm skeptical but hopeful.
I wouldn't be surprised if UE6 is out by the time Witcher 4 launches.
Maybe about time for me so start the first.
Let's go, i need it haha
Just looking up what 'preproduction' actually means : They are in the planning stages, but they haven't started 'making' the game yet. Cyberpunk (1) development took four years.
Spicy take: I hope they dump 2077's engine and go Unreal.
I recently followed this guide to try and set up "optimized" path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks... good.
Meanwhile, I've also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine's dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.
Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.
...So why don't they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?
I have good news for you. The first information released on the sequel was that it's being built in unreal.
That's what I get for not clicking through!
Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.
Hurr durr WheN ITs ReAdY