Sadly not every deserving AA studio gets to survive in the long term nowadays. Minimi Studios is my go to example for this. They made amazing niche games with no exploitative DLC/monetization that were widely praised but rarely played. Sometimes good, honest studios can't make enough money to get by in this day and age and that's a real tragedy.
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
Niches exist because they’re already filled
You’re overestimating how easy it is to convince person with 10k hours in random game to move to yours
People tend to chase trends because it is selling like hot cakes and therefore deemed safe. Everyone wants a piece. Executives feel the same. However, only very few realise that the market become over-saturated as it becomes more competitive because of tunnel vision towards digging any potential profits that may or may not be there.
Also, even if you do realise the market is going to become over-saturated, you know that stepping out of that market will only yield space for your competitors. It's better for you that nobody makes that money, rather than that the other guy does, and then buries you in the next cycle.
Because money isn't real if you have enough to lose. You can just put the blame on someone else and then get your shareholders to fund another project that will be "different", just like all the other cash cows on the market.