I helped a friend with exactly one puzzle, and thought the artstyle was cool. Am browsing this thread because I've heard about the hype and want to see if I ought to check it out myself.
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It's not a perfect game as I'm sure you've gleaned from this thread. It varies from individual to individual how much the RNG affects your enjoyment but I can understand some people's frustrations.
That being said: it's not a full price game, it's an incredibly interesting and unique concept and it's put together with an incredible amount of detail and care. It's also made by a small indie studio, and I love supporting those. If the puzzle you helped solve seemed interesting and you like puzzles and escape rooms and piecing things together then you should absolutely buy it, in my opinion.
I'm not sure if I agree on the "full price" comment, it's not much different in quality than Myst or Outer Wilds.
Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the "first" ending because there were a ton of puzzles I knew how to solve, but couldn't get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.
I meant it's a $30 indie game as opposed to a full price $60 game, so even if you don't end up liking it it's not as big of a loss.
Ah my bad, that's definitely a good point.
Blue Prince is an awesome game, but it confirmed for me that I can't stand roguelikes. Any game that's based on repetitive loop where you do the same thing over and over for small progress is just not my jam. That includes multiplayer grindathons, MMOs and roguelikes/lites.
I guess as I got older, time became more and more of a previous commodity and feeling like I'm not moving forward in an experience kills it for me.
Nothing against the game. Just not for me.
I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can't get the resources or rooms to line up right it just feels stupid.
The game wouldnt be half the length if I could just define the layout myself each day.
I thought I was the same, but I quite enjoyed hades. Though it's not a traditional roguelike.
It has a good mix of mindless fun that doesn't punish you when you lose and don't make progress. The story does heavy duty in making sure each run, no matter how successful it is, is fun/interesting.
I guess I still don't like rogue likes that much but I do like hades.
I keep wanting to love Hades but keep bouncing off it. It has all characteristics of what is want - great art, good story, solid voice acting... I think I am not into the combat mechanics though. Diablo, at least I would enjoy until I finished all the story and quests...
I can't blame you. I was for forced to play it before I got into it. Forced by the fact that supergiant games can be er go wrong in my book 🙌. Haha
I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope
I loved it, but I had frustrations. I think there are two almost perfect games in here, the tile based mansion builder and the myst like mansion explorer. Somehow I found that putting them both together resulted in a slightly lesser experience than either of them functioning alone. It's a very minor blemish on a fantastic experience though.
Hadn't thought about it that way. I would had enjoyed it more if the rogue like aspect was gone and you could just rearrange the mansion at will, unlocking and storing rooms whenever to try things out to solve the puzzles.
I think the limited number of room transitions would stress me out, but I like the concept and love the punny name.
The idea of a puzzle rougelike is intriguing.