this post was submitted on 01 Jul 2025
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Game Development

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Ever wondered what happens when you mix:

Stickmen with anxiety,

A totally “safe” bunker,

A resource system that hates you,

And a card mechanic designed by someone who watched too much chaos theory?

Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.

👨‍💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.

🃏 Features: A full card-based control system (because UIs are for cowards)

Resource micromanagement that makes you question your decisions

Stickmen that level up, change appearance, and complain a lot

Permadeath, obviously

A Monster Wiki, because everything wants to kill you, and you need receipts

A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)

😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused players? Not so much.

Saving in HTML5 is a feature I now worship.

Stickmen animations don’t need to be fancy if they scream internally.

💾 Tech stack? Godot, lots of JSON, and the occasional sacrifice to the RNG gods.

💥 Play it. Break it. Tell me it’s terrible. Or great. Or both.

Link: https://danielgamedev14.itch.io/a-survival-game (Warning: may cause stickman-related stress.)

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