this post was submitted on 10 Oct 2025
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This can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.

I've always liked "slow" FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.

I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?

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[–] Aeri@lemmy.world 2 points 13 hours ago

One thing I'll say is that I prefer gates or portals to "Teleporters" for the obvious "it actually kills you" thing

I prefer the STL in Card's Ender's Game series. They asymptotically approach the speed of light so the passengers only have several weeks pass when travelling to far flung locations but the universe around them experiences a normal passage of time which may be tens of years. This has really big implications on the plots in several stories.

They do have an ansible communications system that does allow instantaneous communication over astronomical distances.

[–] TastyWheat@lemmy.world 9 points 1 day ago (2 children)
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Silfen Paths from Judas Unchained. Aliens called Silfen walked from planet to planet directly via actual forest paths. Everything gets wonky time wise when your on one so you might emerge 100 years later. The technology itself is sentient and not maintained. The Silfen who lost interest long ago are asked how they manage the paths. They say they just let them do what they want. At least one path exists to/from Earth. But humans are boring and make things boring, so the aliens avoid Earth.

So if you're on a walk and you get lost you may be walking to another planet.

[–] Amberskin@europe.pub 5 points 22 hours ago (1 children)

CJ Cherryh and Joel Sheperd use basically the same system in their universes (Sheperd admitted he basically adopted CJ’s almost verbatim).

Ships can travel FTL transitioning into another plane of existence (to say it in an uncomplicated way), but to do so they must first acquire a speed very close to c. And when they transition back to the regular space they do it at transluminic velocity, that they must shred off pulsing their hyperdrives before coming down to ‘maneouvring’ speeds.

All of this makes for interesting tactical situations in the intent of an interstellar conflict.

[–] lepinkainen@lemmy.world 2 points 22 hours ago* (last edited 22 hours ago)

I love how in Shepherd’s universe gravity is an actual issue and a major plot point in many cases

[–] velxundussa@sh.itjust.works 3 points 21 hours ago

FTL travel in the series of book "the interdependency" is one of the major plot devices, so it's one of those that marked me the most.

Without going into spoilers: FTL is limited to using a natural phenomenon that are pretty much akin to space-rivers, so humanity has no power onto what systems are connected to one another.

As rivers do, those "currents" can also shift and have done so in the past: the place where the books happen are completely cut off from earth since pretty much forever, for example.

[–] GaryGhost@lemmy.world 6 points 1 day ago (1 children)

Not ftl but I really like cryo sleep themes. Someone wakes up 100+ years later and the world is post apocalyptic. James axlers deathlands audio books, alien, some obscure video games.

[–] jacksilver@lemmy.world 2 points 1 day ago

The game Outer Worlds uses this as a main plot device.

[–] practisevoodoo@lemmy.world 11 points 1 day ago* (last edited 1 day ago)

I wouldn't say it was my favourite FTL but it has some interesting implications.

The artificial wormholes of The Algebraist by Ian Banks. I can't say too much if you haven't already read it, but it's artificial wormholes that have to be transported sublight.

All the new wormholes are of course lovely and high capacity, but much of the network is still the original tiny little ones first installed. So your military at least uses kilometer long needle ships that can fit through these small points.

Think fitting an aircraft carrier through a Stargate.

[–] the_tab_key@lemmy.world 6 points 1 day ago* (last edited 19 hours ago)

No mention of Futurama? Screw moving the ship, just move the universe around it!

[–] ripcord@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

Star Control had an interesting take on it, where you're able to jump between eiffererent "levels" of space if you have something that can induce the right field and at the right level of power. Sort of like jumping between electron shells or something.

But you can jump from normal space, to hyperspace on top of that, to quasispace on top of that. And maybe others above (and below). Traveling a certain distance in each space allows you to travel an exponentially larger amount of distance in the lower space.

So you induce a field, pop up to hyperspace, move at less than FTL (as relative to hyperspace), then fall back to regular space.

[–] PeriodicallyPedantic@lemmy.ca 12 points 1 day ago (1 children)

I like the kind where they didn't try to explain it. Trying to show how they make their sausage never works out well. I can suspend disbelief for FTL but not for their stupid explanations

[–] Delphia@lemmy.world 6 points 1 day ago

Macguffin it just enough to be maybe plausable, give it enough rules to make it interesting, be consistent and then shut the fuck up about it.

[–] ouRKaoS@lemmy.today 3 points 1 day ago

The Hyperspace Gates in Cowboy Bebop always seemed to be pretty plausible. They didn't explain all the science behind them, but there was enough to show that the was science behind it, and it had been commercialized enough that people had a basic understanding of them.

[–] TokenBoomer@lemmy.world 21 points 1 day ago (2 children)

The Infinite Probability Drive from Hitchhiker’s Guide to the Galaxy.

[–] ylph@lemmy.world 2 points 23 hours ago (1 children)

It's the Infinite Improbability Drive though, not Probability, that makes no sense :)

[–] TokenBoomer@lemmy.world 1 points 20 hours ago

My bad 😥

[–] PolarKraken@lemmy.dbzer0.com 2 points 1 day ago

Ha, good choice. After all these years it's still among the more creative and fun.

[–] MonkderVierte@lemmy.zip 3 points 1 day ago* (last edited 1 day ago)

The one where humans discover a way to "skip" through space in jumps – which shouldn't be possible and puts a strain on the traveler – until they discover the real deal from aliens.

Aside from that, the more common type with beacons or gates.

[–] chronicledmonocle@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

As long as it's got "dat woosh", I'll love it.

Elite Dangerous, Star Trek, Battlestar Galactica, and Battletech are my favorites, though.

FRIENDSHIP DRIVE CHARGING BABY!

"Warning! Hyperspace conduit unstable!"

Uh oh.

[–] yermaw@sh.itjust.works 7 points 1 day ago

My favourite one is Red Dwarf when they see the future. Requires a fair amount of "dont think about it" but its still a great plot.

[–] Adderbox76@lemmy.ca 4 points 1 day ago (1 children)

I like how Stellaris does hyperdrive; certain systems are connected by hyperplanes. Presumably something "man-made" in those systems generates the field and "throws" the ship to the next system.

Similar to Mass Effect except that whereas in Mass Effect, one generator can connect to any other, in Stellaris each one only goes between two points, like a subway.

[–] RisingSwell@lemmy.dbzer0.com 2 points 22 hours ago

One of my favourite upgrades in stellaris is the jump drive, because a 120 stop trip to go what is barely above me is rough and id rather just hop the gap.

[–] echodot@feddit.uk 15 points 1 day ago (2 children)

I liked the wormholes from the Bobbyverse. You had instantaneous travel across interstellar distances but you had to get there via slower than light speed first. So no matter how technologically advanced you became your interstellar civilisation still grew at a rate of one or two systems per decade.

Came here to say this, glad to see Bobiverse getting rep ❤️

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[–] sobchak@programming.dev 4 points 1 day ago* (last edited 1 day ago) (3 children)

Singularity Sky by Charles Stross. It deals heavily with causality and "light cones." There's some super advanced entity in the universe that enforces a ban on causality-breaking FTL, so it's not possible for anything to mess with the entity's development, iirc.

Stross's Neptune Brood also has some interesting stuff about FTL economics. It's somewhat of a satire on cryptocurrency, NFTs, and marketization in general.

[–] CanadaPlus@lemmy.sdf.org 1 points 18 hours ago (1 children)

So is there no FTL, or just some kind of heavy restriction on FTL? Any FTL will break causality in some frame of reference, using real world physics.

[–] sobchak@programming.dev 2 points 14 hours ago

Here's how I remember it, could be wrong, been a long time. The super advanced entity, the Eschaton, descends from humans in the future. Any FTL travel that would break causality within the Eschaton's historical light cone is banned; I.e. anything that could interfere with the Eschaton's development. Human civilizations have causality-safe jump drives that navigate in ways that avoid causality violations within the Eschaton's historical light cone.

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[–] TrueStoryBob@lemmy.world 13 points 1 day ago (8 children)

I love the Farcaster network of the World Web from Dan Simmons' Hyperion Cantos (for anyone who hasnt read the books, they're essentially frameless stargates that are always on). Such a cool concept of being able to build a series of them linking the main commercial streets of the biggest cities on different planets together; thus making one gigantic and near endless market across hundreds of worlds... and anyone can just walk from one planet to another across hundreds or thousands of light years.

What I really like about that book series though is that the Farcasters are not the only means of FTL... and that there are sound reasons to use another method over them OR even to oppose your planet getting connected to the Farcaster network. Just seriously good world building.

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[–] umbrella@lemmy.ml 5 points 1 day ago (1 children)

in mass effect, the core can manipulate the mass of a surrounding ship, making lightspeed travel possible.

[–] MonkderVierte@lemmy.zip 1 points 1 day ago (1 children)

Which wouldn't work realistically, because it would tear the ship and crew appart.

[–] umbrella@lemmy.ml 2 points 22 hours ago

tbf i don't think any of these would

[–] krooklochurm@lemmy.ca 2 points 1 day ago (1 children)

The warp from warhammer 40k.

Just because of how grim dark and batshit it all is.

[–] LastYearsIrritant@sopuli.xyz 2 points 17 hours ago

Also as shown in the prequel movie, Event Horizon.

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